Replay
  • Night ElfColorFul
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
  • Night ElfLife
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 4
vs
Game length
00:18:10
Patch
2.00
Downloads
36
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 8, 2026 by Stowka
Game breakdown

ColorFul (ColorFul#4737)

257 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp34
  • Druid of the Claw10
  • Dryad3
  • Archer1
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Altar of Elders7
  • Moon Well7
  • Ancient of War3
  • Ancient of Lore2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Tree of Life1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 2
  • Mark of the Claw
  • Strength of the WildLevel 2
  • Well Spring

Items

  • Orb of Venom2
  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 73 29 14 6
Used 429 412 250 259
Actions by type
Right clicks
1710
Selections
889
Control group selections
1350
Control groups set
122
Build and train orders
153
Abilities
91
Basic commands
66
Item uses
20
Subgroup switches
0
Units removed from queue
0
Escape presses
21

Life (Medusa#31315)

285 APM

Heroes

  • Demon HunterLevel 4
    1. Evasion level 2
    2. Mana Burn level 2
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp15
  • Druid of the Claw8
  • Dryad5
  • Forest Troll Shadow Priest2
  • Goblin Zeppelin2
  • Archer1
  • Forest Troll Berserker1

Buildings

  • Moon Well7
  • Altar of Elders3
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Reinforced HidesLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Mark of the Claw
  • Strength of the WildLevel 2
  • Well Spring

Items

  • Orb of Venom2
  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Scroll of Healing1

Control groups

Group 123456
Set 126 9 3 2 1 3
Used 410 377 170 311 213 47
Actions by type
Right clicks
1609
Selections
1036
Control group selections
1528
Control groups set
144
Build and train orders
112
Abilities
128
Basic commands
341
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
13,465

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,366 4:32 6,733 9:05 10,099 13:37 13,465 18:10
Army3,555
Economy2,380
Production2,020
Technology850
Support4,660
NightelfData incomplete
11,205

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,366 4:32 6,733 9:05 10,099 13:37 13,465 18:10
Army4,010
Economy900
Production1,000
Technology1,170
Support4,125

Partial spend: actions with unknown prices are excluded.

18:10 / 18:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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