Replay
  • Night ElfNeytpoh
    1. Keeper of the Grove, level 6
    2. Naga Sea Witch, level 4
  • Night ElfColorFul
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
vs
Game length
00:20:35
Patch
2.00
Downloads
32
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 28, 2026 by kover2177
Game breakdown

Neytpoh (Neytpoh#21885)

268 APM

Heroes

  • Keeper of the GroveLevel 6
    1. Force of Nature level 3
    2. Entangling Roots level 3
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Hippogryph18
  • Archer15
  • Wisp14

Buildings

  • Moon Well7
  • Altar of Elders3
  • Ancient of Wonders2
  • Tree of Ages2
  • Tree of Eternity2
  • Ancient of Wind2
  • Ancient of War1
  • Hunter's Hall1
  • Ancient Protector1

Upgrades

  • Improved Bows
  • Ultravision
  • Strength of the MoonLevel 5
  • Marksmanship
  • Well Spring
  • Moon Armor

Items

  • Lesser Clarity Potion5
  • Scroll of Healing5
  • Orb of Venom1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1
  • Moonstone1

Control groups

Group 1234
Set 407 123 1 41
Used 857 588 4 180
Group 5690
Set 17 1 4 3
Used 202 54 4 54
Actions by type
Right clicks
1980
Selections
582
Control group selections
1943
Control groups set
597
Build and train orders
127
Abilities
56
Basic commands
112
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
2

ColorFul (ColorFul#4737)

240 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp37
  • Druid of the Talon19
  • Dryad8
  • Archer5
  • Druid of the Claw1

Buildings

  • Moon Well7
  • Altar of Elders2
  • Ancient of War2
  • Tree of Ages2
  • Ancient of Lore2
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient of Wind1
  • Tree of Life1
  • Ancient Protector1

Upgrades

  • UltravisionLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 3
  • Druid of the Talon Training
  • Strength of the Wild
  • Mark of the Claw
  • Well Spring
  • Mark of the TalonLevel 2

Items

  • Circlet of Nobility2
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Orb of Venom1
  • Staff of Preservation1
  • Boots of Speed1

Control groups

Group 1234
Set 76 32 32 8
Used 550 416 380 248
Actions by type
Right clicks
1770
Selections
878
Control group selections
1594
Control groups set
148
Build and train orders
191
Abilities
76
Basic commands
138
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
21

Timeline

NightelfData incomplete
12,970

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,569 5:08 7,138 10:17 10,706 15:26 14,275 20:35
Army4,830
Economy840
Production990
Technology1,575
Support4,735

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
14,275

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,569 5:08 7,138 10:17 10,706 15:26 14,275 20:35
Army4,630
Economy2,560
Production1,120
Technology1,195
Support4,770

Partial spend: actions with unknown prices are excluded.

20:35 / 20:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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