Replay
  • Night ElfLife
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
  • HumanTH000
    1. Archmage, level 3
    2. Blood Mage, level 2
vs
Game length
00:15:09
Patch
2.00
Downloads
49
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 23, 2026 by kover2177
Game breakdown

Life (Medusa#31315)

282 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 1
    2. Forked Lightning level 2
    3. Mana Shield level 1

Units

  • Wisp18
  • Dryad5
  • Druid of the Claw5
  • Archer3

Buildings

  • Moon Well5
  • Altar of Elders4
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Tree of Life1

Upgrades

  • UltravisionLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Strength of the Wild
  • Reinforced Hides
  • Mark of the ClawLevel 2
  • Nature's Blessing
  • Well SpringLevel 2

Items

  • Orb of Venom2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Lesser Clarity Potion1
  • Scroll of Healing1

Control groups

Group 123456
Set 111 9 2 4 1 2
Used 409 431 202 338 219 25
Actions by type
Right clicks
1155
Selections
757
Control group selections
1624
Control groups set
129
Build and train orders
127
Abilities
36
Basic commands
336
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
2

TH000 (Egg#13438)

240 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 2
  • Blood MageLevel 2
    1. Siphon Mana level 1
    2. Banish level 1

Units

  • Peasant30
  • Footman12
  • Rifleman5
  • Priest3
  • Sorceress3
  • Spell Breaker3
  • Mortar Team1

Buildings

  • Farm9
  • Scout Tower5
  • Arcane Tower3
  • Barracks2
  • Town Hall2
  • Arcane Vault2
  • Arcane Sanctum2
  • Guard Tower2
  • Workshop2
  • Altar of Kings1
  • Keep1
  • Blacksmith1
  • Lumber Mill1

Upgrades

  • Defend
  • Lumber Harvesting
  • Long Rifles
  • Sorceress Training
  • Magic Sentry
  • Swords
  • Plating

Items

  • Scroll of Regeneration3
  • Potion of Healing3
  • Staff of Teleportation2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Potion of Invisibility1
  • Dust of Appearance1

Control groups

Group 123459
Set 42 21 2 2 8 2
Used 267 234 331 394 88 0
Actions by type
Right clicks
860
Selections
797
Control group selections
1314
Control groups set
77
Build and train orders
232
Abilities
28
Basic commands
200
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
9,680

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,204 3:47 6,408 7:34 9,611 11:21 12,815 15:09
Army2,390
Economy1,420
Production1,180
Technology1,320
Support3,370

Partial spend: actions with unknown prices are excluded.

Human
12,815

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,204 3:47 6,408 7:34 9,611 11:21 12,815 15:09
Army4,340
Economy3,020
Production1,080
Technology945
Support3,430
15:09 / 15:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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