Replay
  • HumanTH000
    1. Firelord, level 1
  • Night ElfLife
    1. Demon Hunter, level 1
vs
Game length
00:06:03
Patch
2.00
Downloads
54
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 23, 2026 by kover2177
Game breakdown

TH000 (Egg#13438)

275 APM

Heroes

  • FirelordLevel 1
    1. Summon Lava Spawn level 1

Units

  • Peasant10
  • Footman9

Buildings

  • Scout Tower6
  • Farm4
  • Guard Tower3
  • Barracks2
  • Altar of Kings1
  • Lumber Mill1
  • Arcane Tower1
  • Arcane Vault1

Upgrades

  • Backpack
  • Defend

Control groups

Group 12345
Set 15 9 2 2 2
Used 149 136 249 314 34
Actions by type
Right clicks
328
Selections
211
Control group selections
882
Control groups set
30
Build and train orders
75
Abilities
0
Basic commands
46
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Life (Medusa#31315)

314 APM

Heroes

  • Demon HunterLevel 1
    1. Evasion level 1

Units

  • Wisp14
  • Archer8

Buildings

  • Moon Well7
  • Altar of Elders5
  • Ancient of War3

Control groups

Group 123456
Set 19 7 1 1 1 1
Used 71 107 208 204 199 23
Actions by type
Right clicks
576
Selections
224
Control group selections
812
Control groups set
30
Build and train orders
37
Abilities
28
Basic commands
87
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

HumanData incomplete
3,695

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,123 1:30 2,245 3:01 3,368 4:32 4,490 6:03
Army1,215
Economy750
Production500
Technology480
Support750
Nightelf
4,490

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,123 1:30 2,245 3:01 3,368 4:32 4,490 6:03
Army1,040
Economy840
Production1,350
Technology0
Support1,260
6:03 / 6:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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