Replay
  • UndeadKraV
    1. Death Knight, level 4
    2. Lich, level 3
    3. Naga Sea Witch, level 3
  • Night ElfNeytpoh
    1. Keeper of the Grove, level 5
    2. Pandaren Brewmaster, level 6
vs
Game length
00:24:42
Patch
1.35
Downloads
60
Echo Isles 2.2
Download map
Game
1v1 on patch 1.35
File
.w3g
Uploaded
Mar 17, 2023 by kover2177
Game breakdown

KraV (KraV#21403)

242 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 3
  • Naga Sea WitchLevel 3

Units

  • Acolyte17
  • Crypt Fiend16
  • Ghoul11
  • Meatwagon6
  • Obsidian Statue4
  • Abomination3
  • Forest Troll Shadow Priest2
  • Frost Wyrm2
  • Forest Troll Berserker1

Buildings

  • Ziggurat8
  • Altar of Darkness3
  • Crypt2
  • Tomb of Relics2
  • Nerubian Tower2
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Black Citadel1
  • Spirit Tower1
  • Boneyard1

Upgrades

  • Creature AttackLevel 2
  • Disease Cloud
  • Destroyer Form
  • Unholy Strength
  • Web
  • Creature Carapace

Items

  • Scroll of Town Portal4
  • Scroll of Healing4
  • Rod of Necromancy3
  • Potion of Mana3
  • Sacrificial Skull2
  • Dust of Appearance2
  • Potion of Healing1
  • Claws of Attack +91
  • Gloves of Haste1
  • Claws of Attack +61
  • Orb of Corruption1

Control groups

Group 1234
Set 451 208 39 12
Used 731 439 107 1
Actions by type
Right clicks
2596
Selections
875
Control group selections
1278
Control groups set
710
Build and train orders
206
Abilities
96
Basic commands
136
Item uses
18
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Neytpoh (Neytpoh#21885)

286 APM

Heroes

  • Keeper of the GroveLevel 5
  • Pandaren BrewmasterLevel 6

Units

  • Wisp44
  • Huntress5
  • Dryad5
  • Druid of the Claw5
  • Druid of the Talon5
  • Archer3
  • Forest Troll Berserker1

Buildings

  • Moon Well6
  • Tree of Life4
  • Altar of Elders2
  • Ancient of War2
  • Ancient of Lore2
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Nature's Blessing
  • Abolish Magic
  • Strength of the WildLevel 3
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 2
  • Ultravision
  • Druid of the Talon Training
  • Well Spring
  • Mark of the Claw

Items

  • Lesser Clarity Potion5
  • Moonstone4
  • Potion of Mana3
  • Scroll of Healing3
  • Staff of Preservation2
  • Potion of Lesser Invulnerability2
  • Orb of Venom2
  • Scroll of Town Portal2
  • Staff of Teleportation1
  • Potion of Healing1

Control groups

Group 1234
Set 372 45 10 53
Used 1112 878 3 295
Group 5690
Set 13 1 4 6
Used 170 33 15 108
Actions by type
Right clicks
2265
Selections
1047
Control group selections
2614
Control groups set
504
Build and train orders
194
Abilities
180
Basic commands
171
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
13

Timeline

Undead
19,960

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,990 6:10 9,980 12:21 14,970 18:31 19,960 24:42
Army9,065
Economy1,500
Production1,255
Technology1,315
Support6,825
Nightelf
16,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,990 6:10 9,980 12:21 14,970 18:31 19,960 24:42
Army4,285
Economy4,000
Production1,120
Technology1,000
Support6,505
24:42 / 24:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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