Replay
  • UndeadKraV
    1. Death Knight, level 5
    2. Lich, level 5
    3. Naga Sea Witch, level 5
  • Night ElfNeytpoh
    1. Keeper of the Grove, level 5
    2. Pandaren Brewmaster, level 6
vs
Game length
00:25:54
Patch
1.35
Downloads
76
Springtime 1.3
Game
1v1 on patch 1.35
File
.w3g
Uploaded
Mar 17, 2023 by kover2177
Game breakdown

KraV (KraV#21403)

247 APM

Heroes

  • Death KnightLevel 5
  • LichLevel 5
  • Naga Sea WitchLevel 5

Units

  • Crypt Fiend15
  • Acolyte12
  • Ghoul10
  • Obsidian Statue5
  • Abomination3
  • Meatwagon3
  • Necromancer3
  • Goblin Sapper2
  • Gargoyle1

Buildings

  • Ziggurat10
  • Crypt3
  • Temple of the Damned3
  • Necropolis2
  • Slaughterhouse2
  • Nerubian Tower2
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Tomb of Relics1
  • Black Citadel1
  • Spirit Tower1

Upgrades

  • Creature Attack
  • Ghoul Frenzy
  • Destroyer Form
  • Burrow
  • Creature Carapace
  • Disease Cloud
  • Unholy Armor
  • Unholy Strength
  • Skeletal Mastery
  • Necromancer Training

Items

  • Potion of Lesser Invulnerability4
  • Scroll of Healing3
  • Scroll of Town Portal2
  • Potion of Mana2
  • Staff of Teleportation1
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Orb of Corruption1
  • Dust of Appearance1
  • Potion of Healing1

Control groups

Group 123
Set 603 254 61
Used 757 538 139
Actions by type
Right clicks
2741
Selections
818
Control group selections
1434
Control groups set
918
Build and train orders
206
Abilities
92
Basic commands
108
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Neytpoh (Neytpoh#21885)

257 APM

Heroes

  • Keeper of the GroveLevel 5
  • Pandaren BrewmasterLevel 6

Units

  • Wisp26
  • Dryad8
  • Archer6
  • Druid of the Claw6
  • Chimaera2

Buildings

  • Moon Well7
  • Ancient of Lore4
  • Altar of Elders2
  • Ancient Protector2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Chimaera Roost1

Upgrades

  • Improved Bows
  • Ultravision
  • Abolish Magic
  • Reinforced HidesLevel 2
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Nature's Blessing
  • Mark of the Claw

Items

  • Moonstone4
  • Staff of Teleportation2
  • Lesser Clarity Potion2
  • Potion of Mana2
  • Potion of Healing2
  • Orb of Venom2
  • Scroll of Town Portal2
  • Staff of Preservation1
  • Scroll of Healing1
  • Dust of Appearance1
  • Potion of Invisibility1

Control groups

Group 1234
Set 389 42 4 48
Used 743 450 15 262
Group 5690
Set 19 2 5 5
Used 150 42 15 25
Actions by type
Right clicks
2290
Selections
1542
Control group selections
1702
Control groups set
514
Build and train orders
154
Abilities
190
Basic commands
187
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Undead
18,035

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,509 6:28 9,018 12:57 13,526 19:25 18,035 25:54
Army7,875
Economy1,350
Production1,525
Technology1,540
Support5,745
Nightelf
13,870

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,509 6:28 9,018 12:57 13,526 19:25 18,035 25:54
Army4,130
Economy1,900
Production1,270
Technology975
Support5,595
25:54 / 25:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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