Replay
  • UndeadSheik
    1. Death Knight, level 5
    2. Pit Lord, level 4
  • Night ElfNeytpoh
    1. Keeper of the Grove, level 6
    2. Pandaren Brewmaster, level 5
vs
Game length
00:20:25
Patch
1.35
Downloads
46
Echo Isles 2.2
Download map
Game
1v1 on patch 1.35
File
.w3g
Uploaded
Mar 17, 2023 by kover2177
Game breakdown

Sheik (sheik#2417)

283 APM

Heroes

  • Death KnightLevel 5
  • Pit LordLevel 4

Units

  • Necromancer11
  • Meatwagon11
  • Acolyte9
  • Ghoul8
  • Obsidian Statue3
  • Forest Troll Shadow Priest2

Buildings

  • Ziggurat6
  • Altar of Darkness3
  • Nerubian Tower3
  • Temple of the Damned3
  • Slaughterhouse2
  • Crypt1
  • Tomb of Relics1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Unholy StrengthLevel 2
  • Exhume CorpsesLevel 2
  • Skeletal Mastery
  • Necromancer Training

Items

  • Scroll of Healing6
  • Staff of Teleportation4
  • Rod of Necromancy2
  • Potion of Mana2
  • Sacrificial Skull1
  • Potion of Healing1
  • Claws of Attack +91

Control groups

Group 1234567
Set 60 28 8 46 5 5 4
Used 621 488 258 293 117 15 23
Actions by type
Right clicks
2237
Selections
1116
Control group selections
1815
Control groups set
156
Build and train orders
141
Abilities
75
Basic commands
144
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Neytpoh (Neytpoh#21885)

250 APM

Heroes

  • Keeper of the GroveLevel 6
  • Pandaren BrewmasterLevel 5

Units

  • Wisp66
  • Druid of the Claw6
  • Dryad5
  • Mountain Giant2
  • Archer1
  • Forest Troll Berserker1

Buildings

  • Moon Well6
  • Ancient of Lore4
  • Ancient of Wonders3
  • Altar of Elders2
  • Tree of Life2
  • Ancient Protector2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Reinforced HidesLevel 2
  • Strength of the Wild
  • Druid of the Claw TrainingLevel 3
  • Hardened Skin
  • Well Spring
  • Nature's BlessingLevel 2
  • Abolish Magic
  • Mark of the Claw

Items

  • Lesser Clarity Potion6
  • Potion of Mana6
  • Moonstone3
  • Potion of Healing3
  • Orb of Venom2
  • Scroll of Healing2
  • Staff of Preservation1
  • Staff of Teleportation1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 501 71 14 47
Used 523 133 9 243
Group 5690
Set 9 1 6 7
Used 135 34 4 113
Actions by type
Right clicks
1658
Selections
992
Control group selections
1194
Control groups set
656
Build and train orders
193
Abilities
176
Basic commands
150
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

UndeadData incomplete
14,550

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,194 5:06 8,388 10:12 12,581 15:18 16,775 20:25
Army6,075
Economy900
Production1,485
Technology1,220
Support4,870

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
16,775

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,194 5:06 8,388 10:12 12,581 15:18 16,775 20:25
Army3,330
Economy4,640
Production1,130
Technology1,100
Support6,575

Partial spend: actions with unknown prices are excluded.

20:25 / 20:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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