Replay
  • Night ElfNeytpoh
    1. Keeper of the Grove, level 2
  • UndeadPra.flo
    1. Death Knight, level 1
vs
Game length
00:04:33
Patch
1.32
Downloads
37
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Aug 6, 2022 by kover2177
Game breakdown

Neytpoh (Neytpoh#21885)

252 APM

Heroes

  • Keeper of the GroveLevel 2

Units

  • Wisp11
  • Archer5

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1

Items

  • Staff of Teleportation1

Control groups

Group 1234590
Set 95 30 7 42 9 2 2
Used 72 50 1 157 96 18 92
Actions by type
Right clicks
270
Selections
123
Control group selections
486
Control groups set
187
Build and train orders
23
Abilities
15
Basic commands
17
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Pra.flo (praflo#2472)

212 APM

Heroes

  • Death KnightLevel 1

Units

  • Ghoul4
  • Acolyte2

Buildings

  • Crypt2
  • Altar of Darkness1
  • Ziggurat1
  • Tomb of Relics1
  • Halls of the Dead1
  • Necropolis1
  • Nerubian Tower1
  • Graveyard1

Items

  • Staff of Teleportation2
  • Rod of Necromancy1
  • Dust of Appearance1

Control groups

Group 123890
Set 20 13 1 1 1 1
Used 155 135 11 0 0 0
Actions by type
Right clicks
446
Selections
93
Control group selections
301
Control groups set
37
Build and train orders
24
Abilities
10
Basic commands
23
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
3,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 775 1:08 1,550 2:16 2,325 3:24 3,100 4:33
Army650
Economy660
Production510
Technology320
Support960
Undead
2,875

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 775 1:08 1,550 2:16 2,325 3:24 3,100 4:33
Army480
Economy375
Production580
Technology420
Support1,020
4:33 / 4:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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