Replay
  • UndeadTeRRoR
    1. Death Knight, level 4
    2. Lich, level 3
    3. Crypt Lord, level 3
  • Night ElfNeytpoh
    1. Keeper of the Grove, level 4
    2. Goblin Alchemist, level 4
    3. Demon Hunter, level 2
vs
Game length
00:18:14
Patch
1.32
Downloads
67
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Aug 2, 2021 by aaronjewell
Game breakdown

TeRRoR (GoTeRRoR#2505)

384 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 3
  • Crypt LordLevel 3

Units

  • Acolyte14
  • Gargoyle10
  • Ghoul8
  • Obsidian Statue4

Buildings

  • Ziggurat7
  • Crypt3
  • Tomb of Relics3
  • Nerubian Tower2
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Spirit Tower1
  • Black Citadel1
  • Necropolis1

Upgrades

  • Creature AttackLevel 3
  • Ghoul Frenzy
  • Stone Form
  • Destroyer Form
  • Creature CarapaceLevel 2

Items

  • Potion of Lesser Invulnerability4
  • Rod of Necromancy3
  • Staff of Teleportation2
  • Dust of Appearance2
  • Scroll of Healing2
  • Sacrificial Skull1
  • Potion of Mana1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 190 64 9 4 1 1
Used 610 705 306 347 266 572
Actions by type
Right clicks
2617
Selections
868
Control group selections
2806
Control groups set
269
Build and train orders
144
Abilities
86
Basic commands
137
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Neytpoh (Neytpoh#21885)

242 APM

Heroes

  • Keeper of the GroveLevel 4
  • Goblin AlchemistLevel 4
  • Demon HunterLevel 2

Units

  • Wisp22
  • Archer20
  • Dryad4
  • Druid of the Claw4
  • Goblin Shredder2
  • Goblin Zeppelin1

Buildings

  • Moon Well6
  • Ancient of Wonders4
  • Altar of Elders2
  • Tree of Life2
  • Hunter's Hall2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Ancient Protector1
  • Tree of Eternity1

Upgrades

  • Nature's Blessing
  • Improved Bows
  • Ultravision
  • Reinforced HidesLevel 2
  • Druid of the Claw TrainingLevel 2
  • Marksmanship
  • Strength of the Wild
  • Strength of the Moon
  • Mark of the ClawLevel 2

Items

  • Scroll of Healing3
  • Orb of Venom3
  • Potion of Lesser Invulnerability2
  • Lesser Clarity Potion2
  • Staff of Teleportation1
  • Moonstone1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Circlet of Nobility1

Control groups

Group 1234
Set 308 77 8 36
Used 439 267 4 275
Group 5690
Set 15 2 3 3
Used 179 27 31 98
Actions by type
Right clicks
1331
Selections
862
Control group selections
1320
Control groups set
452
Build and train orders
138
Abilities
102
Basic commands
134
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Timeline

Undead
12,525

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,711 4:33 7,423 9:07 11,134 13:40 14,845 18:14
Army3,510
Economy1,275
Production920
Technology1,240
Support5,580
NightelfData incomplete
14,845

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,711 4:33 7,423 9:07 11,134 13:40 14,845 18:14
Army5,190
Economy2,000
Production820
Technology1,025
Support5,810

Partial spend: actions with unknown prices are excluded.

18:14 / 18:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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