Replay
  • Night ElfTGW
    1. Shadow Hunter, level 7
    2. Priestess of the Moon, level 7
  • Night ElfNeytpoh
    1. Pandaren Brewmaster, level 14
vs
Game length
00:46:15
Patch
1.32
Downloads
196
Terenas Stand LV
Highlight
Gold highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 12, 2021 by x3-DemoN
Game breakdown

TGW (РозовыйПони#228941)

173 APM

Heroes

  • Shadow HunterLevel 7
  • Priestess of the MoonLevel 7

Units

  • Wisp27
  • Dryad18
  • Goblin Zeppelin11
  • Mountain Giant6
  • Archer3
  • Goblin Shredder2
  • Hippogryph1

Buildings

  • Moon Well8
  • Tree of Life5
  • Ancient of Wonders3
  • Ancient of War2
  • Ancient of Lore2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Nature's Blessing
  • Strength of the WildLevel 2
  • Abolish Magic
  • Hardened Skin
  • Well Spring
  • Resistant Skin
  • Ultravision
  • Reinforced Hides

Items

  • Scroll of Town Portal12
  • Lesser Clarity Potion5
  • Orb of Venom5
  • Staff of Preservation2
  • Dust of Appearance1
  • Potion of Mana1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 756 32 33 10 2
Used 863 29 92 6 116
Group 67890
Set 3 1 2 1 1
Used 10 116 175 106 3
Actions by type
Right clicks
2716
Selections
1749
Control group selections
1516
Control groups set
841
Build and train orders
248
Abilities
338
Basic commands
490
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Neytpoh (Neytpoh#21885)

233 APM

Heroes

  • Pandaren BrewmasterLevel 14

Units

  • Wisp37
  • Druid of the Claw23
  • Archer16
  • Dryad12
  • Goblin Zeppelin4
  • Goblin Shredder1

Buildings

  • Moon Well6
  • Tree of Life4
  • Ancient of Lore3
  • Altar of Elders2
  • Ancient of War2
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Nature's Blessing
  • Ultravision
  • Strength of the WildLevel 4
  • Abolish Magic
  • Strength of the Moon
  • Druid of the Claw TrainingLevel 2
  • Marksmanship
  • Well Spring
  • Mark of the Claw
  • Reinforced HidesLevel 2

Items

  • Moonstone3
  • Scroll of Town Portal3
  • Potion of Healing2
  • Potion of Invisibility2
  • Staff of Teleportation1
  • Boots of Speed1
  • Staff of Preservation1
  • Scroll of Healing1

Control groups

Group 1234
Set 793 231 5 24
Used 1160 882 2 407
Group 5690
Set 9 2 4 4
Used 153 32 117 1
Actions by type
Right clicks
3750
Selections
2123
Control group selections
2754
Control groups set
1072
Build and train orders
317
Abilities
360
Basic commands
302
Item uses
21
Subgroup switches
0
Units removed from queue
0
Escape presses
28

Timeline

Nightelf
23,430

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,858 11:33 11,715 23:07 17,573 34:41 23,430 46:15
Army8,650
Economy3,320
Production940
Technology1,125
Support9,395
NightelfData incomplete
21,955

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,858 11:33 11,715 23:07 17,573 34:41 23,430 46:15
Army11,020
Economy3,580
Production1,125
Technology1,150
Support5,080

Partial spend: actions with unknown prices are excluded.

46:15 / 46:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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