Replay
  • UndeadWFZ
    1. Death Knight, level 4
    2. Lich, level 4
    3. Naga Sea Witch, level 3
  • Night ElfTH000
    1. Beastmaster, level 6
    2. Demon Hunter, level 5
    3. Keeper of the Grove, level 3
vs
Game length
00:28:09
Patch
1.32
Downloads
57
Echo Isles
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Oct 2, 2020 by Elven_Star
Game breakdown

WFZ (虎牙wfz)

214 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 4
  • Naga Sea WitchLevel 3

Units

  • Crypt Fiend15
  • Abomination11
  • Acolyte10
  • Ghoul10
  • Obsidian Statue8

Buildings

  • Ziggurat7
  • Tomb of Relics3
  • Necropolis3
  • Spirit Tower3
  • Nerubian Tower2
  • Black Citadel2
  • Crypt1
  • Altar of Darkness1
  • Graveyard1
  • Halls of the Dead1
  • Slaughterhouse1

Upgrades

  • Creature AttackLevel 3
  • Web
  • Destroyer Form
  • Burrow
  • Creature Carapace
  • Disease Cloud
  • Cannibalize
  • Unholy ArmorLevel 4

Items

  • Scroll of Healing6
  • Potion of Mana5
  • Scroll of Town Portal4
  • Rod of Necromancy3
  • Staff of Teleportation2
  • Potion of Lesser Invulnerability2
  • Potion of Healing2
  • Sacrificial Skull1
  • Dust of Appearance1
  • Orb of Corruption1
  • Gloves of Haste1
  • Potion of Greater Mana1
  • Claws of Attack +61

Control groups

Group 123456
Set 101 75 22 43 39 1
Used 837 79 239 204 46 0
Actions by type
Right clicks
2369
Selections
1163
Control group selections
1405
Control groups set
281
Build and train orders
227
Abilities
151
Basic commands
338
Item uses
28
Subgroup switches
0
Units removed from queue
0
Escape presses
8

TH000 (普通话补丁)

220 APM

Heroes

  • BeastmasterLevel 7
  • Demon HunterLevel 5
  • Keeper of the GroveLevel 3

Units

  • Hippogryph29
  • Wisp26
  • Druid of the Claw8
  • Archer4
  • Forest Troll Berserker4
  • Forest Troll Shadow Priest3
  • Dryad1

Buildings

  • Moon Well10
  • Ancient of Lore4
  • Ancient of Wind3
  • Ancient of War2
  • Tree of Life2
  • Tree of Eternity2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Druid of the Claw TrainingLevel 4
  • Strength of the WildLevel 4
  • Reinforced HidesLevel 4
  • UltravisionLevel 3
  • Well SpringLevel 2
  • Mark of the ClawLevel 2
  • Nature's BlessingLevel 2

Items

  • Scroll of Healing4
  • Potion of Lesser Invulnerability3
  • Lesser Clarity Potion3
  • Orb of Venom3
  • Moonstone3
  • Staff of Teleportation1
  • Staff of Preservation1
  • Scroll of Town Portal1

Control groups

Group 123459
Set 46 45 1 2 3 1
Used 720 444 253 322 108 5
Actions by type
Right clicks
1959
Selections
1373
Control group selections
1852
Control groups set
98
Build and train orders
370
Abilities
124
Basic commands
351
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

UndeadData incomplete
22,020

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,505 7:02 11,010 14:04 16,515 21:06 22,020 28:09
Army8,665
Economy1,425
Production520
Technology2,005
Support9,405

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
20,840

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,505 7:02 11,010 14:04 16,515 21:06 22,020 28:09
Army8,910
Economy2,240
Production1,550
Technology1,280
Support6,860

Partial spend: actions with unknown prices are excluded.

28:09 / 28:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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