Replay
  • Night ElfLyn
    1. Keeper of the Grove, level 7
    2. Goblin Alchemist, level 5
  • UndeadTH000
    1. Death Knight, level 6
    2. Lich, level 6
    3. Goblin Tinker, level 3
vs
Game length
00:34:23
Patch
1.30.2
Downloads
245
Echo Isles
Highlight
Gold highlight
Game
1v1 on patch 1.30.2
File
.nwg
Uploaded
Apr 14, 2019 by Elven_Star
Game breakdown

Lyn (成都第一菜)

311 APM

Heroes

  • Keeper of the GroveLevel 7
  • Goblin AlchemistLevel 5

Units

  • Wisp22
  • Hippogryph13
  • Archer8
  • Faerie Dragon8
  • Dryad7
  • Mountain Giant4
  • Druid of the Claw3
  • Forest Troll Berserker1

Buildings

  • Moon Well7
  • Ancient of Lore4
  • Altar of Elders2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Ancient of Wonders1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Nature's Blessing
  • Strength of the WildLevel 2
  • Moon Armor
  • Reinforced HidesLevel 3
  • Hardened Skin
  • Well Spring
  • Marksmanship
  • Resistant SkinLevel 2
  • Abolish Magic
  • Ultravision
  • Druid of the Claw TrainingLevel 3

Items

  • Lesser Clarity Potion10
  • Scroll of Healing5
  • Moonstone3
  • Scroll of Town Portal3
  • Potion of Healing3
  • Potion of Lesser Invulnerability2
  • Staff of Preservation1
  • Potion of Mana1
  • Orb of Venom1

Control groups

Group 1234560
Set 166 111 10 23 2 13 1
Used 922 749 1 1278 1379 7 12
Actions by type
Right clicks
2544
Selections
1840
Control group selections
4348
Control groups set
326
Build and train orders
251
Abilities
172
Basic commands
1125
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
4

TH000 (普通话补丁)

268 APM

Heroes

  • Death KnightLevel 6
  • LichLevel 6
  • Goblin TinkerLevel 3

Units

  • Crypt Fiend28
  • Acolyte12
  • Obsidian Statue10
  • Abomination7
  • Ghoul6
  • Forest Troll Shadow Priest1
  • Meatwagon1

Buildings

  • Ziggurat10
  • Crypt3
  • Altar of Darkness2
  • Halls of the Dead2
  • Nerubian Tower2
  • Black Citadel2
  • Tomb of Relics1
  • Graveyard1
  • Slaughterhouse1
  • Spirit Tower1

Upgrades

  • WebLevel 2
  • Destroyer FormLevel 2
  • Creature CarapaceLevel 3
  • Creature AttackLevel 3
  • Disease CloudLevel 2

Items

  • Potion of Lesser Invulnerability6
  • Scroll of Town Portal4
  • Rod of Necromancy2
  • Scroll of Healing2
  • Sacrificial Skull1
  • Orb of Corruption1
  • Sentry Wards1
  • Potion of Mana1

Control groups

Group 123459
Set 61 22 3 1 1 1
Used 993 1147 489 184 102 7
Actions by type
Right clicks
2901
Selections
1916
Control group selections
2922
Control groups set
89
Build and train orders
320
Abilities
193
Basic commands
780
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

NightelfData incomplete
19,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,431 8:35 10,863 17:11 16,294 25:47 21,725 34:23
Army7,785
Economy1,660
Production1,430
Technology1,275
Support7,360

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
21,725

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,431 8:35 10,863 17:11 16,294 25:47 21,725 34:23
Army10,845
Economy900
Production1,100
Technology1,960
Support6,920

Partial spend: actions with unknown prices are excluded.

34:23 / 34:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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