Replay
  • HumanTH000
    1. Archmage, level 7
    2. Goblin Alchemist, level 7
    3. Mountain King, level 1
  • Night ElfMoon
    1. Keeper of the Grove, level 6
    2. Goblin Alchemist, level 6
vs
Game length
00:34:35
Patch
1.30
Downloads
446
Turtle Rock
Highlight
Gold highlight
Game
1v1 on patch 1.30
File
.nwg
Uploaded
Jan 30, 2019 by Elven_Star
Game breakdown

TH000 (天赐贵族圆)

236 APM

Heroes

  • ArchmageLevel 7
  • Goblin AlchemistLevel 7
  • Mountain KingLevel 1

Units

  • Peasant21
  • Rifleman20
  • Mortar Team10
  • Priest6
  • Sorceress4
  • Footman3
  • Flying Machine2

Buildings

  • Farm10
  • Scout Tower9
  • Guard Tower6
  • Arcane Tower5
  • Altar of Kings2
  • Keep2
  • Town Hall2
  • Cannon Tower2
  • Barracks1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Sanctum1
  • Workshop1
  • Castle1

Upgrades

  • Priest Training
  • Long Rifles
  • GunpowderLevel 2
  • Armor
  • Lumber HarvestingLevel 2
  • Masonry
  • FlareLevel 2
  • Fragmentation Shards
  • Sorceress TrainingLevel 2

Items

  • Staff of Teleportation2
  • Dust of Appearance1

Control groups

Group 123450
Set 50 18 8 2 8 1
Used 964 810 392 471 128 1
Actions by type
Right clicks
2140
Selections
1854
Control group selections
2766
Control groups set
87
Build and train orders
306
Abilities
191
Basic commands
715
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Moon (Moon1234)

307 APM

Heroes

  • Keeper of the GroveLevel 6
  • Goblin AlchemistLevel 6

Units

  • Wisp63
  • Dryad32
  • Archer4

Buildings

  • Moon Well16
  • Tree of Life12
  • Tree of Ages3
  • Ancient of Wonders3
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Nature's Blessing
  • Abolish Magic
  • UltravisionLevel 2
  • Strength of the WildLevel 2
  • Reinforced Hides

Items

  • Scroll of Healing6
  • Scroll of Town Portal4
  • Lesser Clarity Potion3
  • Moonstone2
  • Staff of Teleportation2
  • Potion of Lesser Invulnerability1
  • Potion of Invisibility1

Control groups

Group 1234567
Set 127 229 122 5 7 3 3
Used 1441 1430 251 17 438 535 136
Actions by type
Right clicks
3465
Selections
1256
Control group selections
4248
Control groups set
496
Build and train orders
241
Abilities
318
Basic commands
434
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
21

Timeline

HumanData incomplete
16,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,731 8:38 11,463 17:17 17,194 25:56 22,925 34:35
Army7,935
Economy2,345
Production810
Technology2,345
Support2,805

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
22,925

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,731 8:38 11,463 17:17 17,194 25:56 22,925 34:35
Army5,160
Economy7,860
Production820
Technology1,540
Support7,545

Partial spend: actions with unknown prices are excluded.

34:35 / 34:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays