Replay
  • Night ElfNeytpoh
    1. Keeper of the Grove, level 4
vs
Game length
00:07:45
Patch
1.30
Downloads
62
Turtle Rock
Game
1v1 on patch 1.30
File
.w3g
Uploaded
Oct 13, 2018 by x3-DemoN
Game breakdown

Neytpoh (ZveroBoy)

248 APM

Heroes

  • Keeper of the GroveLevel 4

Units

  • Wisp11
  • Huntress11
  • Archer1

Buildings

  • Moon Well4
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Ultravision

Control groups

Group 1234
Set 248 63 8 30
Used 154 52 8 133
Group 5690
Set 9 1 3 3
Used 56 11 1 128
Actions by type
Right clicks
627
Selections
249
Control group selections
543
Control groups set
365
Build and train orders
34
Abilities
19
Basic commands
57
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

JonnySSR (Hum))

180 APM

Heroes

  • Mountain KingLevel 2

Units

  • Peasant10
  • Rifleman7

Buildings

  • Farm4
  • Barracks2
  • Altar of Kings1
  • Blacksmith1
  • Scout Tower1
  • Lumber Mill1
  • Guard Tower1
  • Arcane Vault1

Upgrades

  • Gunpowder

Items

  • Boots of Speed1
  • Dust of Appearance1

Control groups

Group 12345
Set 52 3 1 1 1
Used 198 69 144 28 142
Actions by type
Right clicks
361
Selections
174
Control group selections
581
Control groups set
58
Build and train orders
50
Abilities
7
Basic commands
132
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
4,485

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,121 1:56 2,243 3:52 3,364 5:48 4,485 7:45
Army2,275
Economy660
Production480
Technology50
Support1,020
Human
3,920

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,121 1:56 2,243 3:52 3,364 5:48 4,485 7:45
Army1,435
Economy750
Production500
Technology70
Support1,165
7:45 / 7:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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