Replay
  • Night ElfColorFul
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 6
  • OrcSoin
    1. Blademaster, level 6
    2. Shadow Hunter, level 6
vs
Game length
00:21:06
Patch
3.00
Downloads
14
Boulder Vale
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.nwg
Uploaded
Oct 22, 2026 by Stowka
Game breakdown

ColorFul (XGAme#7612)

234 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 3
    2. Mana Burn level 2
  • Keeper of the GroveLevel 6
    1. Entangling Roots level 2
    2. Thorns Aura level 3
    3. Tranquility level 1

Units

  • Wisp35
  • Druid of the Claw17
  • Dryad5
  • Archer3

Buildings

  • Moon Well9
  • Altar of Elders7
  • Ancient of Lore3
  • Tree of Ages2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Reinforced HidesLevel 4
  • Well SpringLevel 2
  • Strength of the Wild
  • Mark of the ClawLevel 2

Items

  • Orb of Venom2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Scroll of Healing1
  • Potion of Healing1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1
  • Staff of Teleportation1

Control groups

Group 1234
Set 110 33 13 7
Used 366 456 272 267
Actions by type
Right clicks
1726
Selections
1065
Control group selections
1361
Control groups set
163
Build and train orders
226
Abilities
115
Basic commands
139
Item uses
24
Subgroup switches
0
Units removed from queue
0
Escape presses
27

Soin (Test#6032)

352 APM

Heroes

  • BlademasterLevel 6
    1. Wind Walk level 2
    2. Critical Strike level 3
    3. Bladestorm level 1
  • Shadow HunterLevel 6
    1. Healing Wave level 3
    2. Serpent Ward level 3

Units

  • Raider12
  • Peon9
  • Grunt8
  • Spirit Walker8
  • Kodo Beast7

Buildings

  • Orc Burrow6
  • Altar of Storms2
  • Voodoo Lounge2
  • Stronghold2
  • Barracks1
  • Beastiary1
  • Tauren Totem1
  • War Mill1
  • Great Hall1

Upgrades

  • Ensnare
  • Spirit Walker Training
  • Berserker StrengthLevel 2
  • Armor
  • Melee Weapons

Items

  • Healing Salve12
  • Scroll of Healing9
  • Lesser Clarity Potion8
  • Scroll of Speed2
  • Scroll of Town Portal2
  • Potion of Mana2
  • Potion of Healing2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1

Control groups

Group 12345
Set 27 30 19 7 1
Used 504 485 309 150 17
Group 6789
Set 2 2 1 2
Used 180 119 53 12
Actions by type
Right clicks
2615
Selections
1943
Control group selections
1829
Control groups set
91
Build and train orders
290
Abilities
270
Basic commands
292
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
15,190

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,379 5:16 8,758 10:33 13,136 15:49 17,515 21:06
Army5,450
Economy2,100
Production1,875
Technology1,170
Support4,595

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
17,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,379 5:16 8,758 10:33 13,136 15:49 17,515 21:06
Army7,105
Economy1,060
Production820
Technology730
Support7,800

Partial spend: actions with unknown prices are excluded.

21:06 / 21:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays