Replay
  • OrcSoin
    1. Blademaster, level 6
    2. Shadow Hunter, level 6
  • Night ElfColorFul
    1. Demon Hunter, level 7
    2. Keeper of the Grove, level 5
vs
Game length
00:32:37
Patch
3.00
Downloads
18
Bright And Dark
Game
1v1 on patch 3.00 (build 7003)
File
.nwg
Uploaded
Oct 22, 2026 by Stowka
Game breakdown

Soin (Test#6032)

360 APM

Heroes

  • BlademasterLevel 6
    1. Wind Walk level 2
    2. Critical Strike level 3
    3. Bladestorm level 1
  • Shadow HunterLevel 6
    1. Serpent Ward level 3
    2. Healing Wave level 3

Units

  • Peon26
  • Raider17
  • Spirit Walker14
  • Grunt6
  • Kodo Beast6

Buildings

  • Orc Burrow7
  • Altar of Storms2
  • Great Hall2
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Beastiary1
  • Tauren Totem1
  • War Mill1

Upgrades

  • Ensnare
  • Spirit Walker Training
  • Reinforced Defenses
  • Spiked Barricades
  • Berserker Strength
  • Pillage

Items

  • Lesser Clarity Potion12
  • Healing Salve10
  • Potion of Mana8
  • Potion of Lesser Invulnerability5
  • Scroll of Town Portal5
  • Circlet of Nobility2
  • Scroll of Speed2
  • Dust of Appearance1
  • Tome of Retraining1
  • Scroll of Healing1

Control groups

Group 12345
Set 38 53 31 12 2
Used 829 693 566 336 63
Group 6789
Set 1 2 1 2
Used 242 150 46 2
Actions by type
Right clicks
4334
Selections
3140
Control group selections
2927
Control groups set
142
Build and train orders
489
Abilities
365
Basic commands
326
Item uses
30
Subgroup switches
0
Units removed from queue
0
Escape presses
7

ColorFul (XGAme#7612)

226 APM

Heroes

  • Demon HunterLevel 7
    1. Immolation level 3
    2. Mana Burn level 3
    3. Metamorphosis level 1
  • Keeper of the GroveLevel 5
    1. Entangling Roots level 2
    2. Thorns Aura level 3

Units

  • Wisp50
  • Druid of the Claw20
  • Dryad10
  • Archer4

Buildings

  • Moon Well9
  • Altar of Elders6
  • Tree of Life5
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Ancient Protector1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Reinforced HidesLevel 6
  • Strength of the WildLevel 2
  • Well SpringLevel 2
  • Mark of the Claw
  • Nature's BlessingLevel 2

Items

  • Potion of Lesser Invulnerability5
  • Orb of Venom2
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Staff of Preservation1
  • Potion of Invisibility1
  • Staff of Teleportation1

Control groups

Group 1234
Set 122 29 8 9
Used 784 739 248 391
Actions by type
Right clicks
2512
Selections
1759
Control group selections
2162
Control groups set
168
Build and train orders
322
Abilities
188
Basic commands
163
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
44

Timeline

Orc
20,685

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,171 8:09 10,343 16:18 15,514 24:27 20,685 32:37
Army8,520
Economy2,720
Production820
Technology565
Support8,060
NightelfData incomplete
20,495

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,171 8:09 10,343 16:18 15,514 24:27 20,685 32:37
Army7,070
Economy4,700
Production1,540
Technology1,330
Support5,855

Partial spend: actions with unknown prices are excluded.

32:37 / 32:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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