Replay
  • HumanHazy
    1. Forsaken Paladin, level 4
    2. Dark Ranger, level 2
    3. Mountain King, level 1
  • Night ElfColorFul
    1. Warden, level 5
    2. Pandaren Brewmaster, level 1
vs
Game length
00:16:34
Patch
3.00
Downloads
20
Twisted Meadows 1.1
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.nwg
Uploaded
Oct 21, 2026 by Stowka
Game breakdown

Hazy (美洲虎战士)

193 APM

Heroes

  • Forsaken PaladinLevel 4
    1. Righteous Fury level 2
    2. Sacred Aura level 2
  • Dark RangerLevel 2
    1. Life Drain level 1
    2. Silence level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant23
  • Footman18
  • Siege Engine3
  • Knight2
  • Goblin Shredder1
  • Mud Golem1
  • Goblin Zeppelin1
  • Goblin Sapper1
  • Gryphon Rider1

Buildings

  • Scout Tower11
  • Farm9
  • Arcane Tower3
  • Workshop3
  • Barracks2
  • Altar of Kings2
  • Town Hall2
  • Guard Tower2
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Castle1
  • Gryphon Aviary1

Upgrades

  • Defend
  • GunpowderLevel 2
  • PlatingLevel 2
  • Masonry
  • Animal War Training
  • Storm Hammers

Items

  • Scroll of Regeneration2
  • Potion of Healing2
  • Lesser Clarity Potion1
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Healing1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 25 10 11 7 3 1
Used 193 33 47 146 128 76
Actions by type
Right clicks
1165
Selections
773
Control group selections
623
Control groups set
57
Build and train orders
136
Abilities
81
Basic commands
241
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
6

ColorFul (XGAme#7612)

200 APM

Heroes

  • WardenLevel 5
    1. Fan of Knives level 3
    2. Blink level 2
  • Pandaren BrewmasterLevel 1
    1. Breath of Fire level 1

Units

  • Wisp46
  • Archer5
  • Druid of the Claw3
  • Forest Troll Shadow Priest2
  • Goblin Shredder2
  • Dryad2
  • Forest Troll Berserker1
  • Mud Golem1

Buildings

  • Moon Well10
  • Altar of Elders7
  • Ancient of War3
  • Tree of Ages2
  • Ancient of Lore2
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1
  • Ancient of Wonders1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Ultravision
  • Strength of the Wild
  • Nature's Blessing
  • Mark of the Claw

Items

  • Staff of Teleportation1
  • Orb of Venom1
  • Lesser Clarity Potion1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 75 11 15 10
Used 266 133 167 202
Actions by type
Right clicks
1254
Selections
715
Control group selections
768
Control groups set
111
Build and train orders
149
Abilities
80
Basic commands
115
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
29

Timeline

Human
13,395

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,349 4:08 6,698 8:17 10,046 12:25 13,395 16:34 A A A A
Army4,760
Economy2,495
Production1,240
Technology1,365
Support3,535
Nightelf
12,920

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,349 4:08 6,698 8:17 10,046 12:25 13,395 16:34
Army3,235
Economy3,100
Production2,020
Technology1,270
Support3,295
16:34 / 16:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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