Replay
  • Night ElfColorFul
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
    3. Goblin Tinker, level 4
  • HumanHazy
    1. Archmage, level 3
    2. Paladin, level 1
    3. Goblin Alchemist, level 2
vs
Game length
00:18:43
Patch
3.00
Downloads
19
Shattered Exile
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.nwg
Uploaded
Oct 21, 2026 by Stowka
Game breakdown

ColorFul (XGAme#7612)

215 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3
  • Goblin TinkerLevel 4
    1. Cluster Rockets level 1
    2. Engineering Upgrade level 2
    3. Cluster Rockets level 1

Units

  • Wisp44
  • Druid of the Talon6
  • Archer4
  • Dryad3
  • Druid of the Claw2
  • Goblin Shredder1

Buildings

  • Moon Well11
  • Altar of Elders8
  • Tree of Life6
  • Ancient of Wind3
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Nature's Blessing
  • Strength of the WildLevel 5
  • Well Spring
  • Reinforced HidesLevel 3
  • Druid of the Talon TrainingLevel 3
  • Mark of the Talon
  • Mark of the Claw

Items

  • Orb of Venom2
  • Staff of Preservation2
  • Scroll of Healing2
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Tome of Retraining1

Control groups

Group 1234
Set 54 14 20 10
Used 384 330 272 258
Actions by type
Right clicks
1275
Selections
819
Control group selections
1244
Control groups set
98
Build and train orders
203
Abilities
84
Basic commands
175
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
25

Hazy (美洲虎战士)

193 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • PaladinLevel 1
    1. Holy Light level 1
  • Goblin AlchemistLevel 2
    1. Healing Spray level 1
    2. Acid Bomb level 1

Units

  • Peasant19
  • Dragonhawk Rider9
  • Footman8
  • Goblin Shredder2
  • Goblin Zeppelin2
  • Goblin Sapper2
  • Gryphon Rider1

Buildings

  • Scout Tower14
  • Farm9
  • Guard Tower7
  • Arcane Tower4
  • Town Hall3
  • Gryphon Aviary3
  • Lumber Mill2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • MasonryLevel 2
  • SwordsLevel 2
  • Storm Hammers
  • Animal War Training
  • ArmorLevel 2

Items

  • Scroll of Regeneration2
  • Staff of Sanctuary2
  • Staff of Teleportation1
  • Potion of Invisibility1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 26 21 5 10 2 9
Used 134 47 20 128 152 121
Actions by type
Right clicks
1414
Selections
925
Control group selections
602
Control groups set
73
Build and train orders
162
Abilities
89
Basic commands
223
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

NightelfData incomplete
16,955

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,239 4:40 8,478 9:21 12,716 14:02 16,955 18:43
Army2,650
Economy4,680
Production2,350
Technology1,345
Support5,930

Partial spend: actions with unknown prices are excluded.

Human
13,190

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,239 4:40 8,478 9:21 12,716 14:02 16,955 18:43
Army4,820
Economy2,580
Production760
Technology1,660
Support3,370
18:43 / 18:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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