Replay
  • OrcFoCuS
    1. Blademaster, level 3
  • Night ElfColorFul
    1. Demon Hunter, level 2
vs
Game length
00:05:32
Patch
3.00
Downloads
13
Boulder Vale
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.nwg
Uploaded
Oct 10, 2026 by Stowka
Game breakdown

FoCuS (玄穹佛爷#57)

353 APM

Heroes

  • BlademasterLevel 3
    1. Wind Walk level 2
    2. Critical Strike level 1

Units

  • Peon8
  • Grunt3
  • Dark Troll Berserker1

Buildings

  • Orc Burrow3
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Beastiary1
  • Tauren Totem1

Items

  • Healing Salve3
  • Circlet of Nobility3
  • Dust of Appearance1

Control groups

Group 123567
Set 1 3 2 4 1 1
Used 332 200 51 238 201 4
Actions by type
Right clicks
553
Selections
113
Control group selections
1026
Control groups set
12
Build and train orders
54
Abilities
9
Basic commands
69
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

ColorFul (XGAme#7612)

272 APM

Heroes

  • Demon HunterLevel 2
    1. Immolation level 1
    2. Mana Burn level 1

Units

  • Wisp46
  • Archer4

Buildings

  • Altar of Elders7
  • Moon Well3
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Upgrades

  • Ultravision

Items

  • Circlet of Nobility1

Control groups

Group 1234
Set 24 15 11 3
Used 77 118 208 168
Actions by type
Right clicks
471
Selections
150
Control group selections
571
Control groups set
53
Build and train orders
101
Abilities
3
Basic commands
8
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
34

Timeline

Orc
3,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,580 1:23 3,160 2:46 4,740 4:09 6,320 5:32 U
Army845
Economy600
Production640
Technology315
Support1,585
Nightelf
6,320

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,580 1:23 3,160 2:46 4,740 4:09 6,320 5:32
Army520
Economy2,760
Production1,720
Technology370
Support950
5:32 / 5:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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