Replay
  • Night ElfColorFul
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 3
  • Night ElfMoon
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 3
vs
Game length
00:11:45
Patch
3.00
Downloads
23
Springtime 1.4
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 9, 2026 by Elven_Star
Game breakdown

ColorFul (ColorFul#4737)

249 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Keeper of the GroveLevel 3
    1. Entangling Roots level 1
    2. Thorns Aura level 2

Units

  • Wisp35
  • Druid of the Claw8
  • Archer4
  • Dryad2

Buildings

  • Moon Well7
  • Altar of Elders6
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced Hides

Items

  • Circlet of Nobility2
  • Potion of Healing2
  • Boots of Speed1
  • Orb of Venom1

Control groups

Group 1234
Set 96 8 17 5
Used 248 211 275 231
Actions by type
Right clicks
947
Selections
533
Control group selections
965
Control groups set
126
Build and train orders
118
Abilities
47
Basic commands
77
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
27

Moon (Moon#35134)

299 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Keeper of the GroveLevel 3
    1. Entangling Roots level 1
    2. Thorns Aura level 2

Units

  • Wisp14
  • Druid of the Claw7
  • Archer4
  • Dryad2

Buildings

  • Moon Well5
  • Altar of Elders3
  • Hunter's Hall2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced Hides
  • Strength of the Wild
  • Mark of the Claw

Items

  • Staff of Preservation1
  • Orb of Venom1
  • Scroll of Healing1

Control groups

Group 12345
Set 45 85 23 2 3
Used 354 345 121 0 185
Group 67890
Set 3 3 9 9 9
Used 332 156 0 4 0
Actions by type
Right clicks
1106
Selections
310
Control group selections
1497
Control groups set
191
Build and train orders
75
Abilities
56
Basic commands
205
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
10,425

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,606 2:56 5,213 5:52 7,819 8:48 10,425 11:45
Army2,850
Economy2,100
Production1,540
Technology750
Support3,185
Nightelf
7,795

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,606 2:56 5,213 5:52 7,819 8:48 10,425 11:45
Army2,595
Economy840
Production1,000
Technology775
Support2,585
11:45 / 11:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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