Replay
  • HumanTH000
    1. Archmage, level 4
    2. Paladin, level 3
    3. Forsaken Paladin, level 3
  • OrcSoin
    1. Far Seer, level 5
    2. Tauren Chieftain, level 5
vs
Game length
00:18:53
Patch
3.00
Downloads
30
Echo Isles 2.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 9, 2026 by Elven_Star
Game breakdown

TH000 (Egg#13438)

215 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1
  • Forsaken PaladinLevel 3
    1. Righteous Fury level 2
    2. Sacred Aura level 1

Units

  • Peasant21
  • Footman13
  • Dragonhawk Rider9
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1

Buildings

  • Farm11
  • Scout Tower8
  • Altar of Kings4
  • Gryphon Aviary3
  • Arcane Tower2
  • Guard Tower2
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Castle1

Upgrades

  • BackpackLevel 2
  • Defend
  • Lumber HarvestingLevel 2
  • Masonry
  • SwordsLevel 2
  • ArmorLevel 2
  • Animal War Training

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration3
  • Scroll of Town Portal2
  • Boots of Speed1
  • Ring of Protection +31
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 123459
Set 56 32 3 3 9 2
Used 388 355 298 524 88 1
Actions by type
Right clicks
884
Selections
795
Control group selections
1654
Control groups set
105
Build and train orders
254
Abilities
39
Basic commands
217
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Soin (전소인#3190)

319 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 2
    2. Chain Lightning level 3
  • Tauren ChieftainLevel 5
    1. Endurance Aura level 2
    2. Shockwave level 3

Units

  • Peon24
  • Troll Headhunter/Berserker11
  • Raider7
  • Troll Headhunter/Berserker6
  • Shaman6
  • Grunt5
  • Troll Batrider1

Buildings

  • Orc Burrow6
  • Altar of Storms2
  • Barracks2
  • Voodoo Lounge2
  • Beastiary2
  • War Mill1
  • Stronghold1
  • Spirit Lodge1
  • Great Hall1
  • Fortress1

Upgrades

  • Ensnare
  • Shaman Training
  • Reinforced Defenses
  • Pillage
  • Berserker Upgrade
  • Ranged Weapons
  • Armor

Items

  • Healing Salve4
  • Lesser Clarity Potion3
  • Scroll of Healing3
  • Scroll of Speed1
  • Tiny Great Hall1
  • Scroll of Town Portal1

Control groups

Group 1235
Set 67 40 48 2
Used 647 418 421 37
Group 6789
Set 1 4 1 2
Used 249 147 70 3
Actions by type
Right clicks
1899
Selections
1210
Control group selections
1992
Control groups set
165
Build and train orders
201
Abilities
128
Basic commands
347
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Timeline

HumanData incomplete
13,285

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,471 4:43 6,943 9:26 10,414 14:09 13,885 18:53 A A A
Army4,190
Economy1,960
Production1,300
Technology1,220
Support4,615

Partial spend: actions with unknown prices are excluded.

Orc
13,885

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,471 4:43 6,943 9:26 10,414 14:09 13,885 18:53
Army5,495
Economy2,185
Production1,160
Technology915
Support4,130
18:53 / 18:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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