Replay
  • HumanTH000
    1. Archmage, level 4
    2. Forsaken Paladin, level 3
  • OrcSoin
    1. Far Seer, level 4
    2. Tauren Chieftain, level 4
vs
Game length
00:13:25
Patch
3.00
Downloads
27
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 9, 2026 by Elven_Star
Game breakdown

TH000 (Egg#13438)

239 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Forsaken PaladinLevel 3
    1. Righteous Fury level 2
    2. Sacred Aura level 1

Units

  • Peasant9
  • Priest8
  • Footman6
  • Rifleman5
  • Sorceress2
  • Spell Breaker1

Buildings

  • Farm6
  • Barracks2
  • Scout Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Keep1
  • Arcane Tower1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1

Upgrades

  • Backpack
  • Defend
  • Lumber Harvesting
  • Priest Training
  • Sorceress Training

Items

  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 123450
Set 37 21 1 2 9 2
Used 306 254 304 384 82 5
Actions by type
Right clicks
665
Selections
694
Control group selections
1335
Control groups set
72
Build and train orders
150
Abilities
27
Basic commands
194
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Soin (전소인#3190)

338 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 4
    1. Endurance Aura level 2
    2. War Stomp level 2

Units

  • Peon9
  • Grunt7
  • Raider6
  • Shaman6
  • Troll Headhunter/Berserker4

Buildings

  • Orc Burrow4
  • Altar of Storms2
  • Stronghold2
  • Spirit Lodge2
  • War Mill1
  • Barracks1
  • Voodoo Lounge1
  • Beastiary1
  • Great Hall1

Upgrades

  • Ensnare
  • Berserker Strength
  • Shaman Training
  • Melee Weapons

Items

  • Scroll of Healing5
  • Healing Salve2
  • Scroll of Speed1
  • Potion of Healing1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1
  • Dust of Appearance1

Control groups

Group 1235
Set 42 13 39 2
Used 429 180 362 3
Group 6789
Set 2 3 2 2
Used 214 76 107 4
Actions by type
Right clicks
1509
Selections
982
Control group selections
1375
Control groups set
105
Build and train orders
245
Abilities
62
Basic commands
189
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
7,360

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,429 3:21 4,858 6:42 7,286 10:03 9,715 13:25 A A A
Army3,440
Economy675
Production800
Technology565
Support1,880
Orc
9,715

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,429 3:21 4,858 6:42 7,286 10:03 9,715 13:25
Army3,800
Economy1,060
Production985
Technology730
Support3,140
13:25 / 13:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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