Replay
  • HumanFortitude
    1. Archmage, level 4
    2. Goblin Alchemist, level 4
    3. Paladin, level 2
  • Night ElfColorFul
    1. Warden, level 7
    2. Pandaren Brewmaster, level 1
vs
Game length
00:18:50
Patch
3.00
Downloads
29
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 8, 2026 by kover2177
Game breakdown

Fortitude (noname#114787)

238 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Goblin AlchemistLevel 4
    1. Healing Spray level 2
    2. Acid Bomb level 2
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant21
  • Dragonhawk Rider19
  • Footman12

Buildings

  • Farm10
  • Scout Tower4
  • Arcane Tower3
  • Gryphon Aviary3
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1
  • Guard Tower1

Upgrades

  • SwordsLevel 4
  • Animal War Training
  • Armor

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Scroll of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Healing1
  • Staff of Sanctuary1
  • Ivory Tower1

Control groups

Group 1234
Set 93 104 48 28
Used 305 375 207 106
Actions by type
Right clicks
1760
Selections
1088
Control group selections
993
Control groups set
273
Build and train orders
159
Abilities
54
Basic commands
63
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
0

ColorFul (ColorFul#4737)

215 APM

Heroes

  • WardenLevel 7
    1. Fan of Knives level 3
    2. Blink level 3
    3. Spirit of Vengeance level 1
  • Pandaren BrewmasterLevel 1
    1. Drunken Haze level 1

Units

  • Wisp54
  • Dryad13
  • Archer4
  • Druid of the Claw3
  • Goblin Shredder1

Buildings

  • Altar of Elders7
  • Moon Well7
  • Ancient of Lore4
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring

Items

  • Lesser Clarity Potion3
  • Moonstone2
  • Potion of Mana2
  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Orb of Venom1
  • Anti-magic Potion1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 111 23 11 6
Used 431 195 228 249
Actions by type
Right clicks
1441
Selections
798
Control group selections
1103
Control groups set
151
Build and train orders
211
Abilities
83
Basic commands
128
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
33

Timeline

HumanData incomplete
13,600

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,431 4:42 6,863 9:25 10,294 14:07 13,725 18:50
Army5,420
Economy1,960
Production760
Technology1,045
Support4,415

Partial spend: actions with unknown prices are excluded.

Nightelf
13,725

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,431 4:42 6,863 9:25 10,294 14:07 13,725 18:50
Army3,545
Economy3,580
Production2,030
Technology825
Support3,745
18:50 / 18:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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