Replay
  • HumanFortitude
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Blood Mage, level 2
  • Night ElfColorFul
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:18:52
Patch
3.00
Downloads
40
Last Refuge 1.5
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 8, 2026 by kover2177
Game breakdown

Fortitude (noname#114787)

246 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • Blood MageLevel 2
    1. Siphon Mana level 1
    2. Banish level 1

Units

  • Peasant19
  • Footman13
  • Rifleman8
  • Priest3
  • Sorceress3
  • Spell Breaker3
  • Knight2
  • Mortar Team2
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1
  • Mud Golem1
  • Flying Machine1

Buildings

  • Farm11
  • Scout Tower8
  • Guard Tower4
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • GunpowderLevel 2
  • Plating
  • Long Rifles
  • Swords
  • Priest TrainingLevel 2
  • Sorceress TrainingLevel 2
  • Fragmentation Shards
  • Animal War Training
  • Flare

Items

  • Scroll of Healing3
  • Boots of Speed1
  • Dust of Appearance1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1
  • Scroll of Regeneration1
  • Scroll of Town Portal1
  • Staff of Sanctuary1
  • Potion of Healing1

Control groups

Group 1234
Set 72 86 52 11
Used 200 324 232 105
Actions by type
Right clicks
1820
Selections
1187
Control group selections
861
Control groups set
221
Build and train orders
181
Abilities
70
Basic commands
161
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
3

ColorFul (ColorFul#4737)

229 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp43
  • Druid of the Claw11
  • Dryad4
  • Archer2
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest1

Buildings

  • Altar of Elders10
  • Moon Well9
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced Hides
  • Mark of the Claw
  • Well Spring
  • Strength of the Wild

Items

  • Scroll of Healing2
  • Boots of Speed1
  • Circlet of Nobility1
  • Tome of Retraining1
  • Orb of Venom1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 97 31 18 5
Used 420 308 227 231
Actions by type
Right clicks
1487
Selections
910
Control group selections
1186
Control groups set
151
Build and train orders
199
Abilities
131
Basic commands
127
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
22

Timeline

Human
15,005

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,751 4:43 7,503 9:26 11,254 14:09 15,005 18:52
Army6,445
Economy1,810
Production780
Technology1,360
Support4,610
Nightelf
14,505

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,751 4:43 7,503 9:26 11,254 14:09 15,005 18:52
Army4,330
Economy2,920
Production2,260
Technology850
Support4,145
18:52 / 18:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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