Replay
  • Night ElfLife
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 4
  • HumanSok
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Blood Mage, level 1
vs
Game length
00:17:01
Patch
3.00
Downloads
46
Turtle Rock 2.0
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 21, 2026 by Stowka
Game breakdown

Life (Medusa#31315)

269 APM

Heroes

  • Demon HunterLevel 6
    1. Evasion level 3
    2. Mana Burn level 3
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp31
  • Dryad7
  • Druid of the Claw5
  • Archer4

Buildings

  • Moon Well9
  • Altar of Elders7
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Reinforced Hides
  • Strength of the Wild
  • Mark of the ClawLevel 2
  • Well Spring

Items

  • Scroll of Healing2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Staff of Teleportation1
  • Dust of Appearance1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1
  • Staff of Preservation1
  • Orb of Venom1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 87 14 3 2 1 2
Used 400 215 168 337 215 21
Actions by type
Right clicks
1258
Selections
954
Control group selections
1356
Control groups set
109
Build and train orders
146
Abilities
90
Basic commands
354
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Sok (SooooK#31962)

257 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • Blood MageLevel 1
    1. Siphon Mana level 1

Units

  • Peasant18
  • Footman11
  • Spell Breaker6
  • Rifleman5
  • Priest3
  • Sorceress3
  • Flying Machine1
  • Mortar Team1

Buildings

  • Farm11
  • Scout Tower5
  • Arcane Tower2
  • Keep2
  • Arcane Vault2
  • Arcane Sanctum2
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1
  • Guard Tower1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Long Rifles
  • Gunpowder
  • PlatingLevel 2
  • Priest TrainingLevel 2
  • Sorceress TrainingLevel 2
  • Swords
  • Fragmentation Shards

Items

  • Lesser Clarity Potion3
  • Scroll of Healing2
  • Boots of Speed1
  • Dust of Appearance1
  • Potion of Mana1
  • Tome of Retraining1
  • Staff of Sanctuary1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 364 123 29 12 5
Used 488 376 28 44 79
Group 6790
Set 1 1 1 1
Used 25 24 37 55
Actions by type
Right clicks
1267
Selections
759
Control group selections
1156
Control groups set
537
Build and train orders
200
Abilities
51
Basic commands
107
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
12,800

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,379 4:15 6,758 8:30 10,136 12:45 13,515 17:01
Army2,810
Economy2,200
Production1,720
Technology1,180
Support4,890

Partial spend: actions with unknown prices are excluded.

Human
13,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,379 4:15 6,758 8:30 10,136 12:45 13,515 17:01
Army4,950
Economy1,735
Production780
Technology1,615
Support4,435
17:01 / 17:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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