Replay
  • Night ElfLife
    1. Warden, level 8
  • HumanSok
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 3
vs
Game length
00:22:18
Patch
3.00
Downloads
48
Lost Temple 2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 21, 2026 by Stowka
Game breakdown

Life (Medusa#31315)

258 APM

Heroes

  • WardenLevel 8
    1. Fan of Knives level 3
    2. Blink level 3
    3. Spirit of Vengeance level 1
    4. Shadow Strike level 1

Units

  • Wisp38
  • Druid of the Claw9
  • Dryad6
  • Archer5
  • Hippogryph3
  • Goblin Shredder1

Buildings

  • Moon Well18
  • Altar of Elders5
  • Ancient of War3
  • Tree of Life3
  • Ancient of Lore2
  • Tree of Eternity2
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 4
  • Nature's Blessing
  • Strength of the WildLevel 2
  • Ultravision
  • Mark of the Claw
  • Well Spring
  • Reinforced Hides

Items

  • Anti-magic Potion3
  • Lesser Clarity Potion3
  • Potion of Mana2
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Moonstone1

Control groups

Group 123456
Set 111 12 5 3 1 1
Used 418 470 235 378 227 12
Actions by type
Right clicks
1611
Selections
1124
Control group selections
1740
Control groups set
133
Build and train orders
222
Abilities
192
Basic commands
413
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Sok (SooooK#31962)

223 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant38
  • Footman10
  • Spell Breaker8
  • Knight6
  • Goblin Zeppelin3
  • Siege Engine3
  • Flying Machine1
  • Goblin Shredder1

Buildings

  • Farm13
  • Scout Tower11
  • Arcane Tower5
  • Guard Tower4
  • Town Hall3
  • Castle2
  • Workshop2
  • Cannon Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Defend
  • Lumber Harvesting
  • SwordsLevel 2
  • PlatingLevel 3
  • Gunpowder
  • Animal War Training
  • Fragmentation Shards
  • Flak Cannons
  • Flying Machine Bombs
  • MasonryLevel 2

Items

  • Scroll of Regeneration6
  • Lesser Clarity Potion5
  • Staff of Sanctuary3
  • Scroll of Town Portal3
  • Ivory Tower2
  • Scroll of Healing2
  • Staff of Teleportation1
  • Dust of Appearance1
  • Boots of Speed1
  • Orb of Slow1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 830 95 9 68
Used 453 143 44 30
Group 5690
Set 3 2 1 1
Used 80 20 23 41
Actions by type
Right clicks
1453
Selections
925
Control group selections
834
Control groups set
1009
Build and train orders
281
Abilities
121
Basic commands
60
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

NightelfData incomplete
17,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,123 5:34 10,245 11:09 15,368 16:43 20,490 22:18
Army4,670
Economy3,300
Production1,810
Technology1,330
Support6,600

Partial spend: actions with unknown prices are excluded.

Human
20,490

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,123 5:34 10,245 11:09 15,368 16:43 20,490 22:18
Army6,320
Economy4,005
Production770
Technology2,380
Support7,015
22:18 / 22:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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