Replay
  • UndeadEer0
    1. Death Knight, level 5
    2. Lich, level 5
  • Night ElfColorFul
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
vs
Game length
00:17:20
Patch
3.00
Downloads
58
Bright And Dark
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 20, 2026 by kover2177
Game breakdown

Eer0 (orange#14823)

308 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 1
    3. Dark Ritual level 1

Units

  • Acolyte17
  • Ghoul10
  • Crypt Fiend10
  • Obsidian Statue4
  • Frost Wyrm2

Buildings

  • Altar of Darkness10
  • Ziggurat6
  • Crypt2
  • Tomb of Relics2
  • Necropolis2
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Nerubian Tower1
  • Boneyard1
  • Spirit Tower1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • BurrowLevel 2
  • Creature AttackLevel 2
  • Creature CarapaceLevel 2
  • Web

Items

  • Rod of Necromancy2
  • Scroll of Healing2
  • Potion of Mana2
  • Scroll of Town Portal2
  • Dust of Appearance1
  • Claws of Attack +61
  • Orb of Corruption1
  • Sacrificial Skull1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 75 7 8 11 8
Used 717 536 168 89 65
Actions by type
Right clicks
2156
Selections
940
Control group selections
1575
Control groups set
109
Build and train orders
161
Abilities
80
Basic commands
233
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
1

ColorFul (ColorFul#4737)

231 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp49
  • Druid of the Claw7
  • Druid of the Talon5
  • Archer4
  • Dryad3

Buildings

  • Moon Well6
  • Altar of Elders5
  • Hunter's Hall2
  • Ancient of Lore2
  • Tree of Life2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Backpack
  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Well Spring
  • Reinforced HidesLevel 2
  • Druid of the Talon TrainingLevel 2
  • Mark of the Claw
  • Strength of the Wild

Items

  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Orb of Venom1
  • Potion of Healing1
  • Staff of Preservation1
  • Dust of Appearance1
  • Staff of Teleportation1

Control groups

Group 1234
Set 94 18 17 8
Used 416 259 247 261
Actions by type
Right clicks
1358
Selections
844
Control group selections
1183
Control groups set
137
Build and train orders
185
Abilities
81
Basic commands
119
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
28

Timeline

UndeadData incomplete
14,975

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,744 4:20 7,488 8:40 11,231 13:00 14,975 17:20
Army4,920
Economy1,725
Production2,490
Technology1,240
Support4,600

Partial spend: actions with unknown prices are excluded.

Nightelf
13,735

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,744 4:20 7,488 8:40 11,231 13:00 14,975 17:20
Army3,415
Economy3,620
Production1,660
Technology900
Support4,140
17:20 / 17:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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