Replay
  • Night ElfLife
    1. Demon Hunter, level 4
    2. Goblin Tinker, level 1
  • HumanHazy
    1. Archmage, level 2
    2. Mountain King, level 1
vs
Game length
00:09:06
Patch
3.00
Downloads
55
Bright And Dark
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 19, 2026 by Stowka
Game breakdown

Life (Medusa#31315)

320 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Evasion level 2
  • Goblin TinkerLevel 1
    1. Pocket Factory level 1

Units

  • Wisp17
  • Archer6
  • Dryad2

Buildings

  • Moon Well10
  • Altar of Elders7
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Ultravision

Items

  • Staff of Teleportation1
  • Circlet of Nobility1
  • Scroll of Healing1

Control groups

Group 123456
Set 22 9 2 3 1 3
Used 70 181 227 343 285 14
Actions by type
Right clicks
933
Selections
282
Control group selections
1120
Control groups set
40
Build and train orders
60
Abilities
29
Basic commands
132
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Hazy (hazy123123#3311)

206 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant13
  • Footman6
  • Rifleman3
  • Priest2

Buildings

  • Farm4
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Items

  • Scroll of Regeneration2

Control groups

Group 123456
Set 12 10 4 2 2 2
Used 26 13 24 107 123 171
Actions by type
Right clicks
562
Selections
401
Control group selections
464
Control groups set
32
Build and train orders
85
Abilities
23
Basic commands
111
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
7,200

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,800 2:16 3,600 4:33 5,400 6:49 7,200 9:06
Army1,070
Economy1,020
Production1,720
Technology690
Support2,700
Human
4,270

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,800 2:16 3,600 4:33 5,400 6:49 7,200 9:06
Army1,695
Economy975
Production490
Technology320
Support790
9:06 / 9:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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