Replay
  • Night ElfLife
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 2
  • HumanHazy
    1. Archmage, level 4
    2. Naga Sea Witch, level 3
vs
Game length
00:13:28
Patch
3.00
Downloads
41
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 19, 2026 by Stowka
Game breakdown

Life (Medusa#31315)

272 APM

Heroes

  • Demon HunterLevel 3
    1. Immolation level 1
    2. Mana Burn level 2
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Wisp33
  • Druid of the Claw6
  • Archer4
  • Dryad3

Buildings

  • Moon Well6
  • Ancient of Lore3
  • Altar of Elders2
  • Tree of Life2
  • Tree of Ages2
  • Tree of Eternity2
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • UltravisionLevel 2
  • Druid of the Claw TrainingLevel 2

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Moonstone1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 123456
Set 84 8 4 4 1 2
Used 232 273 139 307 128 18
Actions by type
Right clicks
1103
Selections
720
Control group selections
1097
Control groups set
103
Build and train orders
109
Abilities
52
Basic commands
202
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Hazy (hazy123123#3311)

239 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 2
    2. Forked Lightning level 1

Units

  • Peasant19
  • Footman12
  • Rifleman7
  • Spell Breaker6
  • Priest3
  • Sorceress3

Buildings

  • Farm10
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Sorceress Training

Items

  • Scroll of Healing2
  • Staff of Teleportation1
  • Dust of Appearance1
  • Boots of Speed1
  • Claws of Attack +91
  • Scroll of Regeneration1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 27 12 7 7 2 5
Used 158 135 74 124 143 159
Actions by type
Right clicks
1034
Selections
675
Control group selections
793
Control groups set
60
Build and train orders
149
Abilities
31
Basic commands
218
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

NightelfData incomplete
10,025

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,883 3:22 5,765 6:44 8,648 10:06 11,530 13:28
Army2,485
Economy2,660
Production975
Technology1,350
Support2,555

Partial spend: actions with unknown prices are excluded.

Human
11,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,883 3:22 5,765 6:44 8,648 10:06 11,530 13:28
Army5,215
Economy1,810
Production640
Technology465
Support3,400
13:28 / 13:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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