Replay
  • Night ElfColorFul
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
    3. Forsaken Paladin, level 1
  • HumanChaemiko
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:22:34
Patch
3.00
Downloads
40
Boulder Vale
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 19, 2026 by Stowka
Game breakdown

ColorFul (ColorFul#4737)

231 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • Forsaken PaladinLevel 1
    1. Consecration level 1

Units

  • Wisp42
  • Druid of the Claw9
  • Dryad8
  • Archer6

Buildings

  • Moon Well7
  • Altar of Elders4
  • Tree of Life2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Mark of the ClawLevel 2
  • Reinforced HidesLevel 2
  • Strength of the Wild

Items

  • Scroll of Healing3
  • Orb of Venom2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Staff of Preservation1
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Tome of Retraining1

Control groups

Group 1234
Set 106 23 11 11
Used 577 449 189 251
Actions by type
Right clicks
1872
Selections
1039
Control group selections
1466
Control groups set
151
Build and train orders
206
Abilities
92
Basic commands
123
Item uses
6
Subgroup switches
0
Units removed from queue
1
Escape presses
25

Chaemiko (ZizonHuman#3182)

306 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2

Units

  • Peasant23
  • Footman16
  • Rifleman6
  • Spell Breaker6
  • Sorceress5
  • Priest4
  • Mortar Team4
  • Dark Troll Berserker2
  • Knight1

Buildings

  • Farm11
  • Scout Tower8
  • Arcane Tower5
  • Town Hall2
  • Arcane Vault2
  • Guard Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Castle1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Gunpowder
  • Long RiflesLevel 2
  • PlatingLevel 2
  • Swords
  • Sorceress TrainingLevel 2
  • Priest TrainingLevel 2
  • Fragmentation ShardsLevel 2
  • Magic Sentry
  • Animal War Training

Items

  • Scroll of Healing5
  • Lesser Clarity Potion4
  • Scroll of Regeneration3
  • Potion of Lesser Invulnerability3
  • Boots of Speed1
  • Dust of Appearance1
  • Circlet of Nobility1
  • Tome of Retraining1
  • Potion of Mana1
  • Potion of Healing1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 102 158 51 36 69 4
Used 567 902 431 88 94 5
Actions by type
Right clicks
2018
Selections
1092
Control group selections
2087
Control groups set
420
Build and train orders
278
Abilities
139
Basic commands
554
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

NightelfData incomplete
14,545

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,600 5:38 9,200 11:17 13,800 16:55 18,400 22:34 A
Army4,235
Economy3,200
Production1,180
Technology850
Support5,080

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
18,400

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,600 5:38 9,200 11:17 13,800 16:55 18,400 22:34 U U
Army7,450
Economy2,495
Production780
Technology1,430
Support6,245

Partial spend: actions with unknown prices are excluded.

22:34 / 22:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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