Replay
  • Night ElfColorFul
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 2
  • Night ElfSini
    1. Demon Hunter, level 3
    2. Keeper of the Grove, level 2
vs
Game length
00:11:35
Patch
3.00
Downloads
30
Hammerfall
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 19, 2026 by Stowka
Game breakdown

ColorFul (ColorFul#4737)

236 APM

Heroes

  • Demon HunterLevel 4
    1. Evasion level 2
    2. Mana Burn level 2
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Wisp39
  • Archer4
  • Dryad3
  • Druid of the Claw3

Buildings

  • Moon Well6
  • Ancient of War2
  • Ancient of Lore2
  • Altar of Elders1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced Hides
  • Mark of the Claw

Items

  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 1234
Set 82 17 15 10
Used 213 162 279 192
Actions by type
Right clicks
874
Selections
452
Control group selections
846
Control groups set
124
Build and train orders
105
Abilities
29
Basic commands
37
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
24

Sini (McLarenF1GTR#1647)

275 APM

Heroes

  • Demon HunterLevel 3
    1. Evasion level 1
    2. Mana Burn level 2
  • Keeper of the GroveLevel 2
    1. Entangling Roots level 1
    2. Thorns Aura level 1

Units

  • Wisp19
  • Dryad5
  • Archer4
  • Druid of the Claw2
  • Goblin Shredder1

Buildings

  • Moon Well6
  • Altar of Elders3
  • Ancient of War2
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish MagicLevel 2
  • Druid of the Claw Training

Items

  • Circlet of Nobility1
  • Potion of Healing1
  • Lesser Clarity Potion1
  • Scroll of Healing1

Control groups

Group 123456
Set 20 13 5 1 3 1
Used 352 134 109 284 225 130
Actions by type
Right clicks
1047
Selections
378
Control group selections
1234
Control groups set
43
Build and train orders
65
Abilities
32
Basic commands
92
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
8,970

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,243 2:53 4,485 5:47 6,728 8:41 8,970 11:35
Army1,720
Economy2,680
Production790
Technology775
Support3,005
NightelfData incomplete
8,070

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,243 2:53 4,485 5:47 6,728 8:41 8,970 11:35
Army2,130
Economy1,480
Production1,150
Technology1,070
Support2,240

Partial spend: actions with unknown prices are excluded.

11:35 / 11:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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