Replay
  • Night ElfSini
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 3
  • Night ElfColorFul
    1. Demon Hunter, level 3
    2. Keeper of the Grove, level 3
vs
Game length
00:12:00
Patch
3.00
Downloads
26
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 19, 2026 by Stowka
Game breakdown

Sini (McLarenF1GTR#1647)

273 APM

Heroes

  • Demon HunterLevel 4
    1. Evasion level 2
    2. Mana Burn level 2
  • Keeper of the GroveLevel 3
    1. Entangling Roots level 1
    2. Thorns Aura level 2

Units

  • Wisp12
  • Druid of the Claw5
  • Archer4
  • Dryad4

Buildings

  • Moon Well8
  • Altar of Elders3
  • Ancient of War2
  • Tree of Ages2
  • Ancient of Lore2
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Mark of the Claw

Items

  • Boots of Speed1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Lesser Clarity Potion1
  • Orb of Venom1

Control groups

Group 123456
Set 18 14 10 1 2 1
Used 357 238 80 272 194 153
Actions by type
Right clicks
1135
Selections
316
Control group selections
1294
Control groups set
46
Build and train orders
67
Abilities
45
Basic commands
106
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

ColorFul (ColorFul#4737)

249 APM

Heroes

  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Evasion level 1
  • Keeper of the GroveLevel 3
    1. Entangling Roots level 1
    2. Thorns Aura level 2

Units

  • Wisp30
  • Druid of the Claw6
  • Archer4
  • Dryad3
  • Goblin Zeppelin1

Buildings

  • Moon Well6
  • Altar of Elders4
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3

Items

  • Ring of Protection +31
  • Boots of Speed1
  • Circlet of Nobility1
  • Orb of Venom1

Control groups

Group 1234
Set 72 24 10 6
Used 260 213 253 197
Actions by type
Right clicks
993
Selections
506
Control group selections
923
Control groups set
112
Build and train orders
101
Abilities
36
Basic commands
50
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
24

Timeline

Nightelf
8,575

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,234 3:00 4,468 6:00 6,701 9:00 8,935 12:00
Army2,375
Economy720
Production1,150
Technology1,095
Support3,235
NightelfData incomplete
8,935

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,234 3:00 4,468 6:00 6,701 9:00 8,935 12:00
Army2,725
Economy1,800
Production1,180
Technology750
Support2,480

Partial spend: actions with unknown prices are excluded.

12:00 / 12:00
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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