Replay
  • Night ElfKaho
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
  • Night ElfLife
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 5
vs
Game length
00:18:50
Patch
3.00
Downloads
29
Shattered Exile
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 18, 2026 by kover2177
Game breakdown

Kaho (KAHO#31819)

333 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp15
  • Druid of the Claw15
  • Archer4
  • Dryad3
  • Goblin Zeppelin2

Buildings

  • Moon Well5
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Reinforced HidesLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Mark of the ClawLevel 2
  • Well Spring

Items

  • Orb of Venom3
  • Circlet of Nobility1
  • Staff of Preservation1
  • Staff of Teleportation1
  • Scroll of Healing1

Control groups

Group 123456
Set 27 12 9 3 1 1
Used 900 657 97 247 145 185
Actions by type
Right clicks
2457
Selections
1186
Control group selections
2231
Control groups set
53
Build and train orders
126
Abilities
111
Basic commands
11
Item uses
19
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Life (Medusa#31315)

304 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Keeper of the GroveLevel 5
    1. Entangling Roots level 2
    2. Thorns Aura level 3

Units

  • Druid of the Claw13
  • Wisp12
  • Dryad4
  • Archer3

Buildings

  • Altar of Elders9
  • Moon Well8
  • Ancient of Wonders2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Upgrades

  • UltravisionLevel 2
  • Reinforced HidesLevel 3
  • Abolish Magic
  • Druid of the Claw TrainingLevel 4
  • Strength of the WildLevel 2
  • Mark of the Claw

Items

  • Orb of Venom2
  • Scroll of Healing2
  • Boots of Speed1
  • Circlet of Nobility1
  • Lesser Clarity Potion1
  • Staff of Preservation1
  • Staff of Teleportation1
  • Potion of Mana1
  • Potion of Healing1

Control groups

Group 123456
Set 126 6 5 2 1 1
Used 551 438 256 399 312 35
Actions by type
Right clicks
1617
Selections
1152
Control group selections
1991
Control groups set
141
Build and train orders
128
Abilities
128
Basic commands
465
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
11,815

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,341 4:42 6,683 9:25 10,024 14:07 13,365 18:50
Army5,260
Economy900
Production820
Technology1,170
Support3,665

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
13,365

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,341 4:42 6,683 9:25 10,024 14:07 13,365 18:50
Army4,285
Economy720
Production2,080
Technology1,105
Support5,175

Partial spend: actions with unknown prices are excluded.

18:50 / 18:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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