Replay
  • Night ElfLife
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 4
  • Night ElfKaho
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
vs
Game length
00:18:39
Patch
3.00
Downloads
29
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 18, 2026 by kover2177
Game breakdown

Life (Medusa#31315)

269 APM

Heroes

  • Demon HunterLevel 4
    1. Evasion level 2
    2. Mana Burn level 2
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp15
  • Druid of the Claw7
  • Archer4
  • Dryad4
  • Druid of the Talon4
  • Hippogryph1

Buildings

  • Moon Well9
  • Altar of Elders7
  • Ancient of Wonders2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wind1

Upgrades

  • UltravisionLevel 2
  • Reinforced HidesLevel 3
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Strength of the WildLevel 2
  • Mark of the ClawLevel 2
  • Druid of the Talon Training
  • Well Spring

Items

  • Orb of Venom2
  • Slippers of Agility +31
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Healing1
  • Staff of Preservation1

Control groups

Group 123456
Set 130 8 6 3 1 2
Used 391 280 316 446 282 37
Actions by type
Right clicks
1507
Selections
943
Control group selections
1752
Control groups set
150
Build and train orders
132
Abilities
71
Basic commands
330
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Kaho (KAHO#31819)

319 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp16
  • Druid of the Claw8
  • Archer4
  • Chimaera2
  • Dryad1

Buildings

  • Moon Well8
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Hunter's Hall1
  • Chimaera Roost1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 3
  • Mark of the Claw
  • Hardened SkinLevel 5
  • Resistant SkinLevel 4
  • Reinforced HidesLevel 3

Items

  • Circlet of Nobility2
  • Orb of Venom2
  • Scroll of Healing2
  • Staff of Teleportation1
  • Staff of Preservation1

Control groups

Group 123456
Set 30 7 8 4 1 1
Used 807 546 84 261 147 194
Actions by type
Right clicks
2307
Selections
1205
Control group selections
2039
Control groups set
51
Build and train orders
125
Abilities
72
Basic commands
16
Item uses
10
Subgroup switches
0
Units removed from queue
1
Escape presses
8

Timeline

NightelfData incomplete
12,270

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,068 4:39 6,135 9:19 9,203 13:59 12,270 18:39
Army3,585
Economy900
Production1,870
Technology1,180
Support4,735

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
11,865

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,068 4:39 6,135 9:19 9,203 13:59 12,270 18:39
Army3,365
Economy960
Production960
Technology1,575
Support5,005

Partial spend: actions with unknown prices are excluded.

18:39 / 18:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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