Replay
  • Night ElfLife
    1. Warden, level 7
  • HumanSok
    1. Mountain King, level 5
    2. Forsaken Paladin, level 4
    3. Blood Mage, level 2
vs
Game length
00:19:32
Patch
3.00
Downloads
49
Shattered Exile
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 17, 2026 by Stowka
Game breakdown

Life (Medusa#31315)

291 APM

Heroes

  • WardenLevel 7
    1. Fan of Knives level 3
    2. Blink level 3
    3. Spirit of Vengeance level 1

Units

  • Wisp25
  • Dryad16
  • Archer3
  • Rogue2
  • Goblin Shredder2
  • Druid of the Claw2
  • Assassin1

Buildings

  • Altar of Elders7
  • Moon Well7
  • Ancient of Lore4
  • Ancient of War2
  • Tree of Eternity2
  • Ancient of Wonders2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1

Upgrades

  • Nature's Blessing
  • Druid of the Claw TrainingLevel 3
  • Ultravision
  • Well Spring

Items

  • Lesser Clarity Potion5
  • Moonstone3
  • Anti-magic Potion3
  • Potion of Mana2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 123456
Set 132 20 3 7 1 1
Used 414 341 224 472 273 34
Actions by type
Right clicks
1894
Selections
1084
Control group selections
1758
Control groups set
164
Build and train orders
194
Abilities
61
Basic commands
432
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Sok (SooooK#31962)

246 APM

Heroes

  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • Forsaken PaladinLevel 4
    1. Consecration level 2
    2. Sacred Aura level 2
  • Blood MageLevel 2
    1. Siphon Mana level 1
    2. Banish level 1

Units

  • Peasant26
  • Dragonhawk Rider15
  • Footman8
  • Goblin Zeppelin2
  • Goblin Sapper2
  • Goblin Shredder1
  • Kobold Geomancer1
  • Assassin1
  • Gryphon Rider1

Buildings

  • Farm11
  • Scout Tower5
  • Altar of Kings3
  • Guard Tower3
  • Gryphon Aviary3
  • Arcane Tower2
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend
  • Swords
  • Armor
  • Animal War Training

Items

  • Scroll of Regeneration5
  • Lesser Clarity Potion3
  • Scroll of Healing2
  • Boots of Speed1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234590
Set 760 255 6 3 3 2 1
Used 585 439 12 0 93 34 69
Actions by type
Right clicks
1413
Selections
723
Control group selections
1232
Control groups set
1030
Build and train orders
193
Abilities
82
Basic commands
29
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
13,880

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,568 4:53 7,135 9:46 10,703 14:39 14,270 19:32 U U
Army4,530
Economy1,840
Production2,180
Technology1,255
Support4,075

Partial spend: actions with unknown prices are excluded.

Human
14,270

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,568 4:53 7,135 9:46 10,703 14:39 14,270 19:32 U A A A A
Army6,120
Economy2,335
Production1,120
Technology1,240
Support3,455
19:32 / 19:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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