Replay
  • Night ElfLife
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
  • HumanSok
    1. Archmage, level 3
    2. Naga Sea Witch, level 3
vs
Game length
00:16:04
Patch
3.00
Downloads
41
Boulder Vale
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 17, 2026 by Stowka
Game breakdown

Life (Medusa#31315)

291 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp28
  • Archer4
  • Dryad4
  • Goblin Shredder2
  • Dark Troll Berserker1
  • Dark Troll Shadow Priest1
  • Goblin Zeppelin1
  • Druid of the Claw1

Buildings

  • Moon Well6
  • Altar of Elders5
  • Ancient of Lore5
  • Tree of Life2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Upgrades

  • Abolish MagicLevel 2
  • UltravisionLevel 2
  • Druid of the Claw TrainingLevel 5
  • Strength of the Wild
  • Nature's Blessing
  • Reinforced Hides

Items

  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 68 14 2 4 1 2
Used 246 392 228 430 271 41
Actions by type
Right clicks
1496
Selections
875
Control group selections
1608
Control groups set
91
Build and train orders
123
Abilities
90
Basic commands
285
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
7

Sok (SooooK#31962)

249 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Peasant28
  • Footman10
  • Rifleman7
  • Priest4
  • Sorceress3
  • Satyr Shadowdancer2
  • Spell Breaker2
  • Dark Troll Shadow Priest1
  • Goblin Sapper1

Buildings

  • Farm11
  • Scout Tower4
  • Arcane Tower3
  • Guard Tower3
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Backpack
  • Lumber Harvesting
  • Long Rifles
  • Gunpowder

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion3
  • Ivory Tower2
  • Dust of Appearance1
  • Boots of Speed1
  • Potion of Healing1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 362 106 15 3
Used 512 411 54 2
Group 5690
Set 2 2 1 1
Used 77 25 35 52
Actions by type
Right clicks
1212
Selections
735
Control group selections
1168
Control groups set
492
Build and train orders
192
Abilities
39
Basic commands
82
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
10,645

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,053 4:01 6,105 8:02 9,158 12:03 12,210 16:04 U U
Army2,765
Economy2,360
Production1,825
Technology1,230
Support2,465

Partial spend: actions with unknown prices are excluded.

Human
12,210

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,053 4:01 6,105 8:02 9,158 12:03 12,210 16:04 U U U
Army4,990
Economy2,485
Production490
Technology865
Support3,380
16:04 / 16:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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