Replay
  • Night ElfLife
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
    3. Forsaken Paladin, level 2
  • HumanChaemiko
    1. Mountain King, level 6
    2. Archmage, level 6
vs
Game length
00:24:30
Patch
3.00
Downloads
39
Shattered Exile
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 17, 2026 by Stowka
Game breakdown

Life (Medusa#31315)

321 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • Forsaken PaladinLevel 2
    1. Sacred Aura level 1
    2. Consecration level 1

Units

  • Wisp19
  • Druid of the Claw12
  • Dryad10
  • Archer5
  • Goblin Shredder1

Buildings

  • Moon Well11
  • Altar of Elders5
  • Ancient of Lore3
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • UltravisionLevel 2
  • Reinforced HidesLevel 3
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Strength of the WildLevel 2
  • Mark of the Claw
  • Well Spring
  • Nature's Blessing

Items

  • Scroll of Healing6
  • Potion of Lesser Invulnerability3
  • Moonstone2
  • Orb of Venom2
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Tome of Retraining1
  • Staff of Preservation1

Control groups

Group 123456
Set 91 16 5 2 1 1
Used 884 921 218 388 253 31
Actions by type
Right clicks
2414
Selections
1672
Control group selections
2695
Control groups set
116
Build and train orders
237
Abilities
156
Basic commands
460
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Chaemiko (ZizonHuman#3182)

294 APM

Heroes

  • Mountain KingLevel 6
    1. Storm Bolt level 3
    2. Thunder Clap level 3
  • ArchmageLevel 6
    1. Brilliance Aura level 2
    2. Blizzard level 3
    3. Mass Teleport level 1

Units

  • Peasant20
  • Spell Breaker11
  • Footman9
  • Rifleman7
  • Sorceress7
  • Mortar Team5
  • Priest3
  • Knight2

Buildings

  • Farm13
  • Barracks2
  • Scout Tower2
  • Keep2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Town Hall1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Long Rifles
  • SwordsLevel 3
  • PlatingLevel 3
  • GunpowderLevel 2
  • Sorceress TrainingLevel 3
  • Priest TrainingLevel 2
  • Fragmentation ShardsLevel 2
  • FlareLevel 2

Items

  • Scroll of Healing6
  • Lesser Clarity Potion4
  • Scroll of Regeneration3
  • Scroll of Town Portal3
  • Potion of Lesser Invulnerability2
  • Potion of Mana2
  • Boots of Speed1
  • Tome of Retraining1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 196 20 45 69 77 10
Used 750 604 488 261 106 17
Actions by type
Right clicks
2242
Selections
1221
Control group selections
2226
Control groups set
417
Build and train orders
275
Abilities
201
Basic commands
523
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

NightelfData incomplete
16,935

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,885 6:07 9,770 12:15 14,655 18:22 19,540 24:30 A A
Army5,535
Economy1,480
Production1,515
Technology1,000
Support7,405

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
19,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,885 6:07 9,770 12:15 14,655 18:22 19,540 24:30
Army7,895
Economy1,885
Production940
Technology1,275
Support7,545

Partial spend: actions with unknown prices are excluded.

24:30 / 24:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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