Replay
  • Night ElfKaho
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
  • Night ElfColorFul
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
vs
Game length
00:17:01
Patch
3.00
Downloads
30
Fel Pit 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 16, 2026 by Stowka
Game breakdown

Kaho (KAHO#31819)

292 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp19
  • Druid of the Claw12
  • Archer4
  • Dryad2
  • Faerie Dragon1
  • Hippogryph1

Buildings

  • Moon Well7
  • Altar of Elders3
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 2
  • Mark of the Claw
  • Strength of the WildLevel 2
  • Druid of the Talon TrainingLevel 2

Items

  • Orb of Venom2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Healing1
  • Staff of Preservation1

Control groups

Group 123456
Set 42 15 7 4 1 1
Used 793 553 79 244 121 165
Actions by type
Right clicks
1877
Selections
740
Control group selections
1955
Control groups set
70
Build and train orders
130
Abilities
70
Basic commands
29
Item uses
16
Subgroup switches
0
Units removed from queue
1
Escape presses
3

ColorFul (ColorFul#4737)

222 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp35
  • Druid of the Claw13
  • Archer4
  • Draenei Disciple2
  • Dryad1
  • Faerie Dragon1

Buildings

  • Moon Well9
  • Altar of Elders5
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 4
  • Mark of the Claw
  • Strength of the WildLevel 2

Items

  • Orb of Venom2
  • Scroll of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Scroll of Protection1

Control groups

Group 1234
Set 109 11 20 6
Used 380 252 203 226
Actions by type
Right clicks
1364
Selections
778
Control group selections
1061
Control groups set
146
Build and train orders
161
Abilities
82
Basic commands
66
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
27

Timeline

Nightelf
12,235

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,520 4:15 7,040 8:30 10,560 12:45 14,080 17:01
Army4,185
Economy1,480
Production1,150
Technology1,095
Support4,325
NightelfData incomplete
14,080

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,520 4:15 7,040 8:30 10,560 12:45 14,080 17:01 U U
Army4,525
Economy2,100
Production1,510
Technology775
Support5,170

Partial spend: actions with unknown prices are excluded.

17:01 / 17:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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