Replay
  • HumanFortitude
    1. Archmage, level 4
    2. Forsaken Paladin, level 3
  • Night ElfLife
    1. Warden, level 4
    2. Naga Sea Witch, level 4
vs
Game length
00:14:49
Patch
3.00
Downloads
75
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 15, 2026 by Stowka
Game breakdown

Fortitude (noname#114787)

263 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Forsaken PaladinLevel 3
    1. Consecration level 2
    2. Sacred Aura level 1

Units

  • Rifleman10
  • Peasant8
  • Footman8
  • Priest6
  • Sorceress3

Buildings

  • Farm9
  • Altar of Kings2
  • Scout Tower2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Arcane Tower1
  • Arcane Vault1

Upgrades

  • Defend
  • Long RiflesLevel 2
  • Priest Training
  • GunpowderLevel 2
  • ArmorLevel 2

Items

  • Potion of Healing2
  • Boots of Speed1
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Claws of Attack +61
  • Gloves of Haste1
  • Potion of Mana1

Control groups

Group 1234
Set 78 95 69 20
Used 210 214 180 77
Actions by type
Right clicks
1436
Selections
908
Control group selections
681
Control groups set
262
Build and train orders
156
Abilities
22
Basic commands
164
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Life (Medusa#31315)

301 APM

Heroes

  • WardenLevel 4
    1. Shadow Strike level 2
    2. Blink level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp17
  • Druid of the Claw8
  • Archer5
  • Dryad2

Buildings

  • Moon Well8
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 3
  • Well Spring
  • Abolish Magic

Items

  • Moonstone3
  • Lesser Clarity Potion3
  • Circlet of Nobility1
  • Boots of Speed1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 123456
Set 90 9 4 3 1 2
Used 258 208 192 293 224 44
Actions by type
Right clicks
1384
Selections
912
Control group selections
1219
Control groups set
109
Build and train orders
121
Abilities
89
Basic commands
320
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

HumanData incomplete
9,365

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,341 3:42 4,683 7:24 7,024 11:06 9,365 14:49 A A A
Army4,405
Economy600
Production670
Technology590
Support3,100

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
8,870

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,341 3:42 4,683 7:24 7,024 11:06 9,365 14:49
Army2,980
Economy1,020
Production820
Technology825
Support3,225

Partial spend: actions with unknown prices are excluded.

14:49 / 14:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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