Replay
  • HumanSok
    1. Archmage, level 5
    2. Mountain King, level 3
  • Night ElfLife
    1. Demon Hunter, level 5
    2. Goblin Tinker, level 5
vs
Game length
00:21:00
Patch
3.00
Downloads
50
Turtle Rock 2.0
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 13, 2026 by kover2177
Game breakdown

Sok (SooooK#31962)

259 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant40
  • Footman13
  • Rifleman10
  • Spell Breaker10
  • Priest4
  • Sorceress4

Buildings

  • Farm18
  • Scout Tower2
  • Arcane Tower2
  • Keep2
  • Arcane Sanctum2
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Blacksmith1
  • Lumber Mill1

Upgrades

  • Long Rifles
  • Gunpowder
  • Plating
  • SwordsLevel 2
  • Priest Training
  • Sorceress Training

Items

  • Lesser Clarity Potion4
  • Scroll of Town Portal4
  • Scroll of Healing4
  • Scroll of Regeneration3
  • Boots of Speed1
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1

Control groups

Group 12345
Set 382 92 30 18 6
Used 704 571 38 21 109
Group 6790
Set 3 2 2 2
Used 58 38 64 74
Actions by type
Right clicks
1605
Selections
1061
Control group selections
1677
Control groups set
537
Build and train orders
241
Abilities
56
Basic commands
150
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Life (Medusa#31315)

298 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Goblin TinkerLevel 5
    1. Cluster Rockets level 2
    2. Engineering Upgrade level 2
    3. Cluster Rockets level 1

Units

  • Wisp27
  • Dryad7
  • Druid of the Claw7
  • Archer4

Buildings

  • Moon Well12
  • Altar of Elders8
  • Ancient of Wonders2
  • Ancient of Lore2
  • Tree of Life2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Well Spring
  • Ultravision
  • Mark of the Claw
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 2
  • Nature's Blessing

Items

  • Scroll of Healing6
  • Scroll of Town Portal4
  • Lesser Clarity Potion3
  • Tome of Retraining3
  • Moonstone2
  • Boots of Speed1
  • Staff of Teleportation1
  • Circlet of Nobility1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 123456
Set 78 23 3 3 1 2
Used 428 628 240 441 328 20
Actions by type
Right clicks
1990
Selections
1172
Control group selections
2085
Control groups set
110
Build and train orders
207
Abilities
107
Basic commands
469
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
18,270

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,568 5:15 9,135 10:30 13,703 15:45 18,270 21:00
Army7,115
Economy3,385
Production640
Technology855
Support6,275
NightelfData incomplete
17,010

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,568 5:15 9,135 10:30 13,703 15:45 18,270 21:00
Army3,320
Economy2,300
Production1,900
Technology1,330
Support8,160

Partial spend: actions with unknown prices are excluded.

21:00 / 21:00
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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