Replay
  • Night ElfLife
    1. Warden, level 8
  • HumanSok
    1. Archmage, level 3
    2. Goblin Alchemist, level 2
    3. Paladin, level 1
vs
Game length
00:17:15
Patch
2.00
Downloads
31
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 12, 2026 by Stowka
Game breakdown

Life (Medusa#31315)

277 APM

Heroes

  • WardenLevel 8
    1. Fan of Knives level 3
    2. Blink level 3
    3. Spirit of Vengeance level 1
    4. Shadow Strike level 1

Units

  • Wisp19
  • Dryad11
  • Druid of the Claw5
  • Forest Troll Shadow Priest2
  • Archer1
  • Forest Troll Berserker1

Buildings

  • Altar of Elders5
  • Moon Well5
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of Wonders2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Life1

Upgrades

  • UltravisionLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Mark of the Claw

Items

  • Anti-magic Potion3
  • Lesser Clarity Potion2
  • Moonstone2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Potion of Mana1

Control groups

Group 123456
Set 83 18 2 2 1 2
Used 304 348 182 418 221 21
Actions by type
Right clicks
1472
Selections
839
Control group selections
1494
Control groups set
108
Build and train orders
133
Abilities
82
Basic commands
390
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Sok (SooooK#31962)

207 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Goblin AlchemistLevel 2
    1. Healing Spray level 1
    2. Acid Bomb level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant23
  • Footman8
  • Dragonhawk Rider5
  • Goblin Zeppelin3
  • Siege Engine2
  • Gryphon Rider2
  • Flying Machine1
  • Goblin Shredder1
  • Knight1
  • Spell Breaker1

Buildings

  • Farm9
  • Scout Tower7
  • Guard Tower4
  • Arcane Tower3
  • Arcane Vault2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Workshop1
  • Arcane Sanctum1

Upgrades

  • Lumber Harvesting
  • Defend
  • Swords
  • Animal War Training
  • Storm Hammers

Items

  • Lesser Clarity Potion6
  • Scroll of Regeneration4
  • Staff of Sanctuary2
  • Boots of Speed1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Ivory Tower1

Control groups

Group 1234
Set 463 125 6 29
Used 305 155 19 7
Group 5690
Set 6 2 1 1
Used 52 0 34 50
Actions by type
Right clicks
1070
Selections
751
Control group selections
622
Control groups set
633
Build and train orders
193
Abilities
45
Basic commands
31
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
10,880

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,236 4:18 6,473 8:37 9,709 12:56 12,945 17:15
Army3,635
Economy1,480
Production1,360
Technology1,500
Support2,905

Partial spend: actions with unknown prices are excluded.

Human
12,945

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,236 4:18 6,473 8:37 9,709 12:56 12,945 17:15
Army4,685
Economy2,110
Production910
Technology1,530
Support3,710
17:15 / 17:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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