Replay
  • Night ElfLife
    1. Demon Hunter, level 5
    2. Goblin Tinker, level 6
  • HumanSok
    1. Archmage, level 6
    2. Mountain King, level 5
vs
Game length
00:25:00
Patch
2.00
Downloads
40
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 12, 2026 by Stowka
Game breakdown

Life (Medusa#31315)

296 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Goblin TinkerLevel 6
    1. Pocket Factory level 1
    2. Cluster Rockets level 3
    3. Engineering Upgrade level 2

Units

  • Wisp28
  • Druid of the Claw16
  • Dryad7
  • Archer4

Buildings

  • Moon Well9
  • Altar of Elders6
  • Tree of Life3
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • UltravisionLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 4
  • Well Spring
  • Strength of the Wild
  • Mark of the Claw
  • Nature's Blessing

Items

  • Lesser Clarity Potion4
  • Moonstone3
  • Tome of Retraining2
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Orb of Venom1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Anti-magic Potion1

Control groups

Group 123456
Set 119 25 5 2 1 3
Used 607 664 182 417 234 28
Actions by type
Right clicks
2426
Selections
1557
Control group selections
2132
Control groups set
155
Build and train orders
211
Abilities
168
Basic commands
438
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Sok (SooooK#31962)

257 APM

Heroes

  • ArchmageLevel 6
    1. Blizzard level 3
    2. Brilliance Aura level 2
    3. Mass Teleport level 1
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2

Units

  • Peasant31
  • Spell Breaker15
  • Footman10
  • Priest4
  • Sorceress4
  • Mortar Team4
  • Rifleman3
  • Flying Machine2

Buildings

  • Farm11
  • Scout Tower6
  • Arcane Tower4
  • Guard Tower4
  • Town Hall2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Long RiflesLevel 2
  • GunpowderLevel 2
  • Swords
  • Priest Training
  • Sorceress Training
  • PlatingLevel 3

Items

  • Lesser Clarity Potion6
  • Scroll of Healing6
  • Scroll of Regeneration5
  • Scroll of Town Portal4
  • Ivory Tower2
  • Boots of Speed1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 359 122 33 24 4
Used 718 633 201 105 103
Group 6790
Set 1 1 1 1
Used 46 37 21 42
Actions by type
Right clicks
1962
Selections
1117
Control group selections
1906
Control groups set
546
Build and train orders
266
Abilities
104
Basic commands
239
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
15,875

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,769 6:15 9,538 12:30 14,306 18:45 19,075 25:00
Army5,615
Economy2,700
Production1,540
Technology1,320
Support4,700

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
19,075

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,769 6:15 9,538 12:30 14,306 18:45 19,075 25:00
Army7,270
Economy3,095
Production780
Technology955
Support6,975

Partial spend: actions with unknown prices are excluded.

25:00 / 25:00
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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