Replay
  • Night ElfLife
    1. Warden, level 6
  • HumanSok
    1. Archmage, level 3
    2. Goblin Alchemist, level 2
    3. Paladin, level 1
vs
Game length
00:14:45
Patch
2.00
Downloads
34
Lost Temple 2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 12, 2026 by Stowka
Game breakdown

Life (Medusa#31315)

266 APM

Heroes

  • WardenLevel 6
    1. Fan of Knives level 3
    2. Blink level 2
    3. Spirit of Vengeance level 1

Units

  • Wisp35
  • Druid of the Claw5
  • Dryad3
  • Archer2
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Moon Well8
  • Ancient of War3
  • Ancient of Lore3
  • Ancient of Wonders2
  • Tree of Ages2
  • Tree of Eternity2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Life1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Nature's Blessing
  • Ultravision
  • Well Spring

Items

  • Moonstone3
  • Lesser Clarity Potion3
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Orb of Venom1
  • Anti-magic Potion1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 39 10 1 3 1 2
Used 179 416 175 433 179 13
Actions by type
Right clicks
1182
Selections
540
Control group selections
1395
Control groups set
56
Build and train orders
132
Abilities
82
Basic commands
280
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Sok (SooooK#31962)

196 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Goblin AlchemistLevel 2
    1. Healing Spray level 1
    2. Acid Bomb level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant30
  • Footman10
  • Goblin Zeppelin2
  • Gryphon Rider2
  • Goblin Shredder1
  • Flying Machine1
  • Dragonhawk Rider1
  • Siege Engine1

Buildings

  • Farm8
  • Scout Tower6
  • Arcane Tower3
  • Keep2
  • Castle2
  • Workshop2
  • Guard Tower2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1

Upgrades

  • Lumber Harvesting
  • Gunpowder
  • Swords
  • Storm Hammers
  • Animal War Training
  • Armor

Items

  • Ivory Tower2
  • Staff of Teleportation1
  • Dust of Appearance1
  • Boots of Speed1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Staff of Sanctuary1
  • Scroll of Regeneration1

Control groups

Group 1234
Set 386 65 4 74
Used 212 106 16 14
Group 5690
Set 3 2 1 1
Used 59 13 21 57
Actions by type
Right clicks
784
Selections
628
Control group selections
498
Control groups set
536
Build and train orders
155
Abilities
48
Basic commands
16
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
11,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,929 3:41 5,858 7:22 8,786 11:03 11,715 14:45
Army2,410
Economy2,440
Production1,095
Technology1,625
Support3,890

Partial spend: actions with unknown prices are excluded.

Human
11,715

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,929 3:41 5,858 7:22 8,786 11:03 11,715 14:45
Army3,260
Economy2,635
Production900
Technology1,880
Support3,040
14:45 / 14:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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