Replay
  • Night ElfMoon
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 2
  • Night ElfLife
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 3
vs
Game length
00:11:56
Patch
2.00
Downloads
16
Bright And Dark
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 12, 2026 by Stowka
Game breakdown

Moon (Moon#35134)

330 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Keeper of the GroveLevel 2
    1. Entangling Roots level 1
    2. Thorns Aura level 1

Units

  • Wisp19
  • Druid of the Claw9
  • Archer4
  • Dryad3
  • Goblin Shredder1

Buildings

  • Moon Well9
  • Altar of Elders4
  • Ancient of Wonders3
  • Tree of Life2
  • Hunter's Hall2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Strength of the WildLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2

Items

  • Scroll of Healing2
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 71 76 96 7 4
Used 523 390 83 6 443
Group 67890
Set 3 4 7 4 4
Used 542 131 0 1 1
Actions by type
Right clicks
783
Selections
301
Control group selections
2120
Control groups set
276
Build and train orders
80
Abilities
55
Basic commands
207
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Life (Medusa#31315)

291 APM

Heroes

  • Demon HunterLevel 4
    1. Evasion level 2
    2. Mana Burn level 2
  • Keeper of the GroveLevel 3
    1. Entangling Roots level 2
    2. Thorns Aura level 1

Units

  • Wisp14
  • Dryad5
  • Archer4
  • Druid of the Claw3

Buildings

  • Moon Well10
  • Altar of Elders6
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Hunter's Hall1

Upgrades

  • Ultravision
  • Abolish Magic
  • Reinforced HidesLevel 3
  • Druid of the Claw TrainingLevel 3

Items

  • Orb of Venom2
  • Staff of Teleportation1
  • Boots of Speed1
  • Claws of Attack +61
  • Staff of Preservation1

Control groups

Group 123456
Set 90 8 2 2 1 1
Used 278 146 217 327 274 51
Actions by type
Right clicks
920
Selections
623
Control group selections
1293
Control groups set
104
Build and train orders
81
Abilities
59
Basic commands
303
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
10,810

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,703 2:59 5,405 5:58 8,108 8:57 10,810 11:56
Army3,625
Economy1,820
Production1,180
Technology750
Support3,435
NightelfData incomplete
10,105

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,703 2:59 5,405 5:58 8,108 8:57 10,810 11:56
Army2,010
Economy840
Production1,540
Technology1,400
Support4,315

Partial spend: actions with unknown prices are excluded.

11:56 / 11:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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