Replay
  • HumanTH000
    1. Archmage, level 5
    2. Goblin Tinker, level 3
    3. Paladin, level 2
  • HumanSok
    1. Mountain King, level 5
    2. Blood Mage, level 3
    3. Paladin, level 2
vs
Game length
00:19:00
Patch
2.00
Downloads
37
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 8, 2026 by Stowka
Game breakdown

TH000 (Egg#13438)

230 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Goblin TinkerLevel 3
    1. Pocket Factory level 1
    2. Engineering Upgrade level 2
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant15
  • Footman12
  • Priest11
  • Sorceress7
  • Knight7
  • Goblin Zeppelin2
  • Goblin Shredder1

Buildings

  • Farm10
  • Scout Tower5
  • Arcane Tower3
  • Barracks2
  • Arcane Sanctum2
  • Lumber Mill2
  • Altar of Kings1
  • Keep1
  • Town Hall1
  • Castle1
  • Blacksmith1
  • Guard Tower1

Upgrades

  • Priest TrainingLevel 3
  • SwordsLevel 2
  • Plating
  • Sorceress TrainingLevel 3
  • Animal War Training

Items

  • Boots of Speed1

Control groups

Group 12345
Set 62 35 1 2 11
Used 355 234 347 393 69
Actions by type
Right clicks
1184
Selections
904
Control group selections
1398
Control groups set
111
Build and train orders
214
Abilities
66
Basic commands
249
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Sok (SooooK#31962)

259 APM

Heroes

  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • Blood MageLevel 3
    1. Siphon Mana level 2
    2. Banish level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant24
  • Mortar Team8
  • Footman7
  • Knight5
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker3
  • Mud Golem1
  • Goblin Sapper1
  • Flying Machine1

Buildings

  • Farm13
  • Scout Tower3
  • Arcane Vault3
  • Barracks2
  • Arcane Tower2
  • Keep2
  • Workshop2
  • Altar of Kings1
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1
  • Guard Tower1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Animal War Training
  • Fragmentation Shards
  • Swords
  • Plating
  • Gunpowder

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration4
  • Potion of Mana2
  • Staff of Sanctuary2
  • Potion of Healing1
  • Orb of Slow1

Control groups

Group 1234
Set 1042 99 7 51
Used 573 272 50 28
Group 5690
Set 3 1 1 1
Used 72 27 46 71
Actions by type
Right clicks
1271
Selections
701
Control group selections
1139
Control groups set
1205
Build and train orders
169
Abilities
79
Basic commands
65
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

HumanData incomplete
12,495

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,440 4:45 6,880 9:30 10,320 14:15 13,760 19:00
Army6,760
Economy1,510
Production800
Technology1,045
Support2,380

Partial spend: actions with unknown prices are excluded.

Human
13,760

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,440 4:45 6,880 9:30 10,320 14:15 13,760 19:00
Army5,390
Economy2,185
Production780
Technology1,345
Support4,060
19:00 / 19:00
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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