Replay
  • HumanTH000
    1. Mountain King, level 5
    2. Blood Mage, level 2
  • HumanSok
    1. Archmage, level 5
    2. Goblin Tinker, level 3
    3. Paladin, level 2
vs
Game length
00:15:44
Patch
2.00
Downloads
35
Shattered Exile
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 8, 2026 by Stowka
Game breakdown

TH000 (Egg#13438)

205 APM

Heroes

  • Mountain KingLevel 5
    1. Thunder Clap level 3
    2. Storm Bolt level 2
  • Blood MageLevel 2
    1. Siphon Mana level 1
    2. Banish level 1

Units

  • Peasant23
  • Footman9
  • Flying Machine4
  • Assassin3
  • Forest Troll High Priest3
  • Goblin Shredder1
  • Kobold Geomancer1

Buildings

  • Scout Tower6
  • Farm4
  • Arcane Tower4
  • Barracks3
  • Workshop3
  • Altar of Kings1
  • Arcane Vault1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Backpack
  • Defend
  • Gunpowder
  • Masonry
  • Flak Cannons
  • Plating

Items

  • Lesser Clarity Potion5
  • Scroll of Regeneration4
  • Boots of Speed1
  • Staff of Teleportation1
  • Tome of Retraining1
  • Potion of Invisibility1

Control groups

Group 123459
Set 30 27 2 3 9 1
Used 246 189 337 331 76 0
Actions by type
Right clicks
842
Selections
562
Control group selections
1179
Control groups set
72
Build and train orders
175
Abilities
61
Basic commands
106
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Sok (SooooK#31962)

214 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Goblin TinkerLevel 3
    1. Pocket Factory level 1
    2. Engineering Upgrade level 1
    3. Pocket Factory level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant18
  • Footman14
  • Priest5
  • Knight3
  • Assassin1
  • Goblin Shredder1
  • Goblin Zeppelin1
  • Kobold Geomancer1
  • Sorceress1
  • Flying Machine1

Buildings

  • Farm11
  • Scout Tower7
  • Altar of Kings2
  • Barracks2
  • Town Hall2
  • Arcane Tower2
  • Castle2
  • Arcane Sanctum2
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Vault1
  • Guard Tower1
  • Workshop1

Upgrades

  • SwordsLevel 2
  • Priest TrainingLevel 2
  • PlatingLevel 2
  • Animal War Training
  • Sorceress Training

Items

  • Lesser Clarity Potion2
  • Boots of Speed1
  • Scroll of Regeneration1
  • Staff of Sanctuary1
  • Orb of Slow1

Control groups

Group 12345
Set 237 75 11 62 5
Used 295 216 27 21 84
Group 6790
Set 1 1 1 1
Used 19 18 40 59
Actions by type
Right clicks
899
Selections
688
Control group selections
779
Control groups set
394
Build and train orders
192
Abilities
51
Basic commands
105
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
11,000

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,131 3:56 6,263 7:52 9,394 11:48 12,525 15:44 U U U U
Army3,900
Economy2,110
Production1,080
Technology1,220
Support2,690
Human
12,525

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,131 3:56 6,263 7:52 9,394 11:48 12,525 15:44 U
Army4,645
Economy2,120
Production1,120
Technology1,295
Support3,345
15:44 / 15:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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