Replay
  • HumanSok
    1. Archmage, level 4
    2. Firelord, level 3
  • HumanTH000
    1. Archmage, level 3
    2. Mountain King, level 1
vs
Game length
00:11:44
Patch
2.00
Downloads
38
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 8, 2026 by Stowka
Game breakdown

Sok (SooooK#31962)

244 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • FirelordLevel 3
    1. Summon Lava Spawn level 2
    2. Incinerate level 1

Units

  • Peasant16
  • Footman7
  • Priest6

Buildings

  • Farm6
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Priest Training

Items

  • Boots of Speed1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 231 64 16 18
Used 241 226 40 23
Group 5690
Set 3 1 1 1
Used 60 15 28 53
Actions by type
Right clicks
841
Selections
533
Control group selections
686
Control groups set
335
Build and train orders
140
Abilities
9
Basic commands
95
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

TH000 (Egg#13438)

231 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Thunder Clap level 1

Units

  • Peasant37
  • Footman13

Buildings

  • Scout Tower9
  • Farm4
  • Altar of Kings2
  • Arcane Tower2
  • Arcane Vault2
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1

Upgrades

  • Backpack
  • Defend
  • Lumber HarvestingLevel 2

Items

  • Lesser Clarity Potion5
  • Scroll of Regeneration4

Control groups

Group 12345
Set 40 20 1 2 7
Used 159 96 242 237 60
Actions by type
Right clicks
730
Selections
550
Control group selections
794
Control groups set
70
Build and train orders
217
Abilities
3
Basic commands
117
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
5,810

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,029 2:56 4,058 5:52 6,086 8:48 8,115 11:44
Army1,755
Economy1,585
Production820
Technology460
Support1,190
Human
8,115

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,029 2:56 4,058 5:52 6,086 8:48 8,115 11:44
Army1,755
Economy3,160
Production520
Technology660
Support2,020
11:44 / 11:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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