Replay
  • Night ElfColorFul
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
    3. Goblin Tinker, level 1
  • HumanSok
    1. Archmage, level 6
    2. Mountain King, level 3
    3. Blood Mage, level 2
vs
Game length
00:19:01
Patch
2.00
Downloads
39
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 7, 2026 by Elven_Star
Game breakdown

ColorFul (ColorFul#4737)

224 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • Goblin TinkerLevel 1
    1. Cluster Rockets level 1

Units

  • Wisp45
  • Druid of the Claw10
  • Dryad5
  • Archer4

Buildings

  • Altar of Elders9
  • Moon Well9
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Reinforced HidesLevel 3
  • Strength of the WildLevel 3
  • Mark of the Claw

Items

  • Scroll of Healing7
  • Potion of Lesser Invulnerability3
  • Orb of Venom2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Circlet of Nobility1
  • Tome of Retraining1
  • Staff of Preservation1
  • Dust of Appearance1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 80 25 9 6
Used 417 362 218 297
Actions by type
Right clicks
1389
Selections
917
Control group selections
1294
Control groups set
120
Build and train orders
224
Abilities
90
Basic commands
94
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
26

Sok (SooooK#31962)

270 APM

Heroes

  • ArchmageLevel 6
    1. Blizzard level 3
    2. Brilliance Aura level 3
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2
  • Blood MageLevel 2
    1. Siphon Mana level 1
    2. Flame Strike level 1

Units

  • Peasant20
  • Footman9
  • Spell Breaker8
  • Sorceress5
  • Rifleman4
  • Priest4
  • Mortar Team4
  • Flying Machine1

Buildings

  • Farm12
  • Scout Tower3
  • Altar of Kings2
  • Barracks2
  • Arcane Tower2
  • Keep2
  • Arcane Sanctum2
  • Castle2
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Workshop1
  • Guard Tower1

Upgrades

  • Lumber Harvesting
  • Long Rifles
  • GunpowderLevel 2
  • Priest TrainingLevel 2
  • Sorceress TrainingLevel 2
  • Swords
  • Fragmentation Shards
  • PlatingLevel 2

Items

  • Scroll of Town Portal2
  • Staff of Sanctuary2
  • Potion of Mana2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Claws of Attack +61
  • Scroll of Healing1
  • Tome of Retraining1
  • Scroll of Regeneration1

Control groups

Group 12345
Set 419 87 34 24 7
Used 659 541 113 59 108
Group 6790
Set 1 1 2 2
Used 44 42 64 77
Actions by type
Right clicks
1467
Selections
842
Control group selections
1707
Control groups set
577
Build and train orders
220
Abilities
77
Basic commands
141
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Nightelf
17,200

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,300 4:45 8,600 9:30 12,900 14:15 17,200 19:01
Army3,795
Economy3,040
Production2,080
Technology850
Support7,435
Human
15,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,300 4:45 8,600 9:30 12,900 14:15 17,200 19:01
Army5,890
Economy1,885
Production1,120
Technology1,615
Support5,005
19:01 / 19:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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