Replay
  • HumanSok
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 3
vs
Game length
00:26:30
Patch
2.00
Downloads
40
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 7, 2026 by Elven_Star
Game breakdown

ColorFul (ColorFul#4737)

191 APM

Heroes

  • WardenLevel 9
    1. Fan of Knives level 3
    2. Blink level 3
    3. Spirit of Vengeance level 1
    4. Shadow Strike level 2

Units

  • Wisp51
  • Druid of the Claw8
  • Dryad7
  • Forest Troll Berserker4
  • Goblin Shredder3
  • Forest Troll Shadow Priest2
  • Archer1
  • Hippogryph1

Buildings

  • Moon Well15
  • Altar of Elders6
  • Hunter's Hall2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Nature's BlessingLevel 2
  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Strength of the WildLevel 4
  • Mark of the Claw
  • Reinforced HidesLevel 3

Items

  • Lesser Clarity Potion5
  • Anti-magic Potion4
  • Scroll of Town Portal3
  • Moonstone2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1

Control groups

Group 1234
Set 63 19 21 5
Used 508 299 239 255
Actions by type
Right clicks
1892
Selections
951
Control group selections
1301
Control groups set
108
Build and train orders
272
Abilities
194
Basic commands
207
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
29

Sok (SooooK#31962)

237 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant27
  • Siege Engine7
  • Knight7
  • Footman6
  • Spell Breaker6
  • Goblin Zeppelin5
  • Forest Troll Berserker4
  • Goblin Shredder2
  • Flying Machine1

Buildings

  • Scout Tower17
  • Farm12
  • Arcane Tower6
  • Cannon Tower4
  • Altar of Kings2
  • Castle2
  • Guard Tower2
  • Workshop2
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Lumber Harvesting
  • Gunpowder
  • Animal War TrainingLevel 2
  • PlatingLevel 2
  • SwordsLevel 2

Items

  • Scroll of Regeneration7
  • Lesser Clarity Potion7
  • Staff of Sanctuary3
  • Potion of Healing2
  • Scroll of Town Portal2
  • Ivory Tower2
  • Scroll of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Orb of Slow1

Control groups

Group 1234
Set 1210 258 16 168
Used 511 246 37 96
Group 5690
Set 3 2 1 1
Used 78 21 59 83
Actions by type
Right clicks
1766
Selections
1098
Control group selections
1131
Control groups set
1659
Build and train orders
258
Abilities
182
Basic commands
45
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Timeline

NightelfData incomplete
19,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,175 6:37 10,350 13:15 15,525 19:52 20,700 26:30
Army5,840
Economy3,400
Production1,690
Technology1,000
Support7,585

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
20,700

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,175 6:37 10,350 13:15 15,525 19:52 20,700 26:30
Army8,210
Economy2,410
Production950
Technology2,325
Support6,805

Partial spend: actions with unknown prices are excluded.

26:30 / 26:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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