Replay
  • Night ElfColorFul
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 3
  • HumanSok
    1. Archmage, level 3
    2. Mountain King, level 3
vs
Game length
00:14:58
Patch
2.00
Downloads
45
Northern Isles 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 7, 2026 by Elven_Star
Game breakdown

ColorFul (ColorFul#4737)

243 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp54
  • Dryad5
  • Archer4
  • Druid of the Claw4

Buildings

  • Altar of Elders7
  • Moon Well7
  • Ancient of Lore3
  • Tree of Life2
  • Hunter's Hall2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Reinforced HidesLevel 2
  • Well Spring
  • Strength of the WildLevel 2

Items

  • Scroll of Healing2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1
  • Ring of Protection +51
  • Staff of Preservation1
  • Orb of Venom1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 37 17 10 5
Used 408 310 234 217
Actions by type
Right clicks
1224
Selections
694
Control group selections
1169
Control groups set
69
Build and train orders
189
Abilities
75
Basic commands
103
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
33

Sok (SooooK#31962)

272 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2

Units

  • Peasant16
  • Footman10
  • Spell Breaker5
  • Rifleman4
  • Mortar Team4
  • Priest3
  • Sorceress3

Buildings

  • Farm11
  • Altar of Kings2
  • Arcane Tower2
  • Keep2
  • Arcane Sanctum2
  • Castle2
  • Barracks1
  • Town Hall1
  • Scout Tower1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Long Rifles
  • Gunpowder
  • PlatingLevel 4
  • Priest TrainingLevel 2
  • Sorceress TrainingLevel 2
  • Swords
  • Fragmentation Shards

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration2
  • Potion of Mana2
  • Boots of Speed1
  • Dust of Appearance1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Staff of Sanctuary1
  • Potion of Healing1

Control groups

Group 12345
Set 403 67 32 1 5
Used 505 393 93 1 93
Group 6790
Set 1 1 1 1
Used 34 29 41 61
Actions by type
Right clicks
1129
Selections
756
Control group selections
1250
Control groups set
512
Build and train orders
189
Abilities
50
Basic commands
103
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
13,705

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,426 3:44 6,853 7:29 10,279 11:13 13,705 14:58
Army2,265
Economy3,920
Production1,875
Technology850
Support4,795
HumanData incomplete
13,555

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,426 3:44 6,853 7:29 10,279 11:13 13,705 14:58
Army4,835
Economy1,585
Production960
Technology1,545
Support4,630

Partial spend: actions with unknown prices are excluded.

14:58 / 14:58
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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